tmccreight651 Posted August 22, 2017 Share Posted August 22, 2017 (edited) Good god this mod is cool... also so, its so strange to be plotting your first interplanetary mission... to kerbin Edited August 22, 2017 by tmccreight651 Link to comment Share on other sites More sharing options...
Scriptroberto79 Posted August 22, 2017 Share Posted August 22, 2017 On 19/8/2017 at 1:30 AM, Gameslinx said: This is planned Unless Gregox has decided he'd do that since I'm doing stock in the past! For the first 500 million years everything is just on fire But you can do it after 500 million years after the formation Link to comment Share on other sites More sharing options...
EnderBOSS555009 Posted August 23, 2017 Share Posted August 23, 2017 It would be quite interesting to see the story behind this mod converted into a movie of some kind. I'd do anything to see that happen. Good idea, isn't it. Might be an issue with mac OS. Did you try unistalling all other mods and then reinstalling the planet pack? Link to comment Share on other sites More sharing options...
strudo76 Posted August 24, 2017 Share Posted August 24, 2017 I haven't played this yet (waiting for a couple of mods to be more ready before I start the "trilogy"), but I thought about something that would be awesome for this pack if it's not already implemented. I don't even know if it would be possible, I it would be way cool if there were contracts to build anomalies like the monoliths, arches, etc where they exist in the stock system. Would give a bit of history for those who intend to play all three sequentially. Likely it would also depend on the configuration of the system, and the land masses as to which stock locations are suitable. Just a thought anyway. Link to comment Share on other sites More sharing options...
Kspeher Posted August 24, 2017 Share Posted August 24, 2017 Great Mod. One Question: Are the planet wide aurora borealis on Eve a sign that the planets magnetic field is fading away due to slow rotation? Because if yes this would also explain the stock Eve's deadly Atmosphere and high pressures #Venus. Just asking this probably a stupid Question. Link to comment Share on other sites More sharing options...
Gameslinx Posted August 24, 2017 Author Share Posted August 24, 2017 5 hours ago, Kspeher said: Are the planet wide aurora borealis on Eve a sign that the planets magnetic field is fading away due to slow rotation? Because if yes this would also explain the stock Eve's deadly Atmosphere and high pressures #Venus. Eve's moon - serpent, has a heavy magnetic alignment. The entire moon is either iron or lead (iron being magnetized) and plays with Eden's field. So compasses won't work on Eden Link to comment Share on other sites More sharing options...
Kspeher Posted August 24, 2017 Share Posted August 24, 2017 Thank you for replying on my question. I also have one for (after kerbin mod). If the timeline is, (before Kerbin), (Stock), (after Kerbin). Then why not put in your Olu'um Ignition mod in between (Stock) and (after Kerbin). Because for me at least it would make more sense. This would make a more detailed timeline and would incorporate Olu'um Ignition mod in the timeline. Link to comment Share on other sites More sharing options...
Jetski Posted August 26, 2017 Share Posted August 26, 2017 Cool! I'm going to give this one a shot as well, had a blast with GPO. I'll let you know if I find any Linux bugs as usual Link to comment Share on other sites More sharing options...
Clonos Posted August 26, 2017 Share Posted August 26, 2017 @GameslinxCongratz on getting it released! And i can't wait to see After Kerbin too! Link to comment Share on other sites More sharing options...
Gameslinx Posted August 26, 2017 Author Share Posted August 26, 2017 32 minutes ago, GenesisPlayz said: @GameslinxCongratz on getting it released! And i can't wait to see After Kerbin too! You're 4 billion years too early on After Kerbin Link to comment Share on other sites More sharing options...
ddavis425 Posted August 27, 2017 Share Posted August 27, 2017 Any way to play this mod with career mode? Link to comment Share on other sites More sharing options...
Cabbink Posted August 27, 2017 Share Posted August 27, 2017 1 hour ago, ddavis425 said: Any way to play this mod with career mode? Yea! The contacts can be off weighted, but its still fun to play! Hey @Gameslinx any idea of making GPP (your other planet pack) compatible in some way with BK? For example, making the star that kerbol (or helios) captured the planets from somewhat far away, so it's accessible, just not very easily. . Then You have foreshadowing. I know you don't generaly like to make other star systems, but it might be a nice touch. Link to comment Share on other sites More sharing options...
Gameslinx Posted August 27, 2017 Author Share Posted August 27, 2017 6 hours ago, Cabbink said: Yea! The contacts can be off weighted, but its still fun to play! Hey @Gameslinx any idea of making GPP (your other planet pack) compatible in some way with BK? For example, making the star that kerbol (or helios) captured the planets from somewhat far away, so it's accessible, just not very easily. . Then You have foreshadowing. I know you don't generaly like to make other star systems, but it might be a nice touch. GPO* you mean? Compatability with GPO might happen, but not yet. GPO and the Before/After kerbin planet packs are unrelated I'll see what I can do but I'll need to update GPO first Link to comment Share on other sites More sharing options...
Jetski Posted August 27, 2017 Share Posted August 27, 2017 Having fun with this one on Career mode. Beautiful scenery, just explored Eden/Serpent so far but getting ready to go interplanetary. No problems getting up and running in Linux, although I had to disable scatterer after a while because my laptop is a potato. I may have to lose EVE as well as part counts increase, but I love the auroras on Eden. So much fun to explore a new system! Some height weirdnesses around KSC worth mentioning: the hanger off near the monolith is hovering about 50m off the ground, as is the monolith itself. Also if you drive off the edge of the runway you find all KSC is about 5m off the ground, and you can drive under it! I had the same issue with GPO, not a big deal really. Pictures here Link to comment Share on other sites More sharing options...
Milhafre1981 Posted August 27, 2017 Share Posted August 27, 2017 Nice Mod! I will try it. any chance to DVmap on KSpedia version? Any visual mod compatible? Link to comment Share on other sites More sharing options...
Gameslinx Posted August 28, 2017 Author Share Posted August 28, 2017 18 hours ago, Milhafre1981 said: Nice Mod! I will try it. any chance to DVmap on KSpedia version? Any visual mod compatible? The mod comes with its own visuals. Don't override them with others, they're useless in BK. Kspedia requires unity which doesn't run well on my PC (in fact, it doesn't run at all) so I'm unable to add it to KSPEDIA. Sorry 19 hours ago, Jetski said: hanger off near the monolith is hovering about 50m off the ground, as is the monolith itself. Also if you drive off the edge of the runway you find all KSC is about 5m off the ground, and you can drive under it! I had the same issue with GPO, not a big deal really. Pictures here Will fix, people have noticed. I adjusted terrain near KSC before publishing and only checked if I fixed this at the back! Couple of days and I'm back from holiday, shall fix for then Link to comment Share on other sites More sharing options...
Jetski Posted August 28, 2017 Share Posted August 28, 2017 (edited) Made it to The Atlas (old Kerbin) and drove a rover to the nearest lake for some extra science. I have an EPL base going but haven't researched Ore mining yet so the crew is trapped on the surface until I can make fuel. But I can build labs and rovers! Edited August 28, 2017 by Jetski Link to comment Share on other sites More sharing options...
Gameslinx Posted August 31, 2017 Author Share Posted August 31, 2017 Updated to 1.1a Important Notice - Atlas has been flipped. Crafts landed may switch places. Updated Kopernicus Fixed runway hanging off KSC Fixed Atlas's reversed textures (Hm, Nm and Cm) Link to comment Share on other sites More sharing options...
Gameslinx Posted August 31, 2017 Author Share Posted August 31, 2017 On 24/08/2017 at 8:25 PM, Kspeher said: If the timeline is, (before Kerbin), (Stock), (after Kerbin). Then why not put in your Olu'um Ignition mod in between (Stock) and (after Kerbin). Because for me at least it would make more sense. This would make a more detailed timeline and would incorporate Olu'um Ignition mod in the timeline. Unfortunately I won't be including GPO in the timeline mainly because less and less people will be able to run it. I'm trying to base this off stock Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 1, 2017 Share Posted September 1, 2017 Can I have a complete list of what the modern equivalent of each body is? Thanks in advance. Link to comment Share on other sites More sharing options...
Gameslinx Posted September 1, 2017 Author Share Posted September 1, 2017 38 minutes ago, Mrcarrot said: Can I have a complete list of what the modern equivalent of each body is? Thanks in advance. Sekhmet - Moho Eden - eve Serpent - newly added moon. Crashes into Eden before stock Atlas - kerbin Grain - Mun Amethyst - Minmus Seth - duna Arkus - ike Osiris - Dres Pearl - Jool Terminus - Pol Kamar - Laythe Thalius - tylo Shard - Vall Rogue - bop Frost - eeloo Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 2, 2017 Share Posted September 2, 2017 2 hours ago, Gameslinx said: Sekhmet - Moho Eden - eve Serpent - newly added moon. Crashes into Eden before stock Atlas - kerbin Grain - Mun Amethyst - Minmus Seth - duna Arkus - ike Osiris - Dres Pearl - Jool Terminus - Pol Kamar - Laythe Thalius - tylo Shard - Vall Rogue - bop Frost - eeloo Thanks! Link to comment Share on other sites More sharing options...
Jhorriga Posted September 10, 2017 Share Posted September 10, 2017 does this go into the concept that NovaSilko had when he worked at squad (Add in the secret planet covered in ruins and evaporated oceans)? Link to comment Share on other sites More sharing options...
Gameslinx Posted September 10, 2017 Author Share Posted September 10, 2017 21 minutes ago, Jhorriga said: does this go into the concept that NovaSilko had when he worked at squad (Add in the secret planet covered in ruins and evaporated oceans)? No. Adding ruins and structures to planets is not really feasible. Custom terrain objects are a thing, but it would lag immensely. This is the reason I don't include broken structures or terrain scatters on the planets. Link to comment Share on other sites More sharing options...
Milhafre1981 Posted September 10, 2017 Share Posted September 10, 2017 All planets have science biomes like "Serpent Pole"? And the kerbals get 2 stars on the 1rst moon (serpent). I think is to soon. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now