Drupegod02 Posted November 8, 2020 Share Posted November 8, 2020 On 8/13/2020 at 11:08 AM, kspnerd122 said: No, 1.7.3 works though, however, 1.8 only added boosters, just install KW rocketry, it serves the same purpose(boosters included), the reason is the terrain shader changed. What mods and versions of mods did you use to make it work? My scatterer is broken when i try 1.6.1 and 1.7.3 Quote Link to comment Share on other sites More sharing options...
CirrusifiedEquili Posted December 9, 2020 Share Posted December 9, 2020 (edited) Greetings! I have made a scatterer rework of Before Kerbin, the original scatterer configs was of course outdated. So I decided I reupdate it myself, here's the configs: [snip] Edited December 14, 2020 by Snark Link removed by moderator Quote Link to comment Share on other sites More sharing options...
CirrusifiedEquili Posted December 10, 2020 Share Posted December 10, 2020 (edited) On 12/8/2020 at 7:13 PM, EquliDucko said: Greetings! I have made a scatterer rework of Before Kerbin, the original scatterer configs was of course outdated. So I decided I reupdate it myself, here's the configs: [snip] The sunflare's still broken though, i'll try to fix it! Edited December 14, 2020 by Snark Link removed by moderator Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted December 11, 2020 Share Posted December 11, 2020 (edited) On 12/8/2020 at 7:13 PM, EquliDucko said: Greetings! I have made a scatterer rework of Before Kerbin, the original scatterer configs was of course outdated. So I decided I reupdate it myself, here's the configs: [snip] Thank you so much! The sunflare has a bit too much debris and is a bit too big for the sun Edited December 14, 2020 by Snark Link removed by moderator Quote Link to comment Share on other sites More sharing options...
CirrusifiedEquili Posted December 12, 2020 Share Posted December 12, 2020 11 hours ago, Drupegod02 said: Thank you so much! The sunflare has a bit too much debris and is a bit too big for the sun I'll try to retrieve the original sunflare BK used, thanks! Quote Link to comment Share on other sites More sharing options...
CirrusifiedEquili Posted December 14, 2020 Share Posted December 14, 2020 (edited) I've got the normal sunflare, here's the link since i think google drive versions broke xD [snip] Edited December 14, 2020 by Snark Link removed by moderator Quote Link to comment Share on other sites More sharing options...
Snark Posted December 14, 2020 Share Posted December 14, 2020 Hi @EquliDucko, We're sorry, but we've had to remove your links because they violate the add-on posting rules. The license of this mod is, On 8/16/2017 at 12:04 PM, Gameslinx said: This mod follows the CC-BY-NC-ND licence. The "ND" clause of that license means "no derivatives", meaning that you cannot modify the mod and post your own version of it. It's not legally allowed. We're sorry, because clearly you mean well, put some work into it, and are just trying to help... but unfortunately, the license of this mod doesn't allow you to do what you're doing. It's the author's choice, so we have to respect that. (Note that even if the mod had a more permissive license did allow you to post your own tweaked versions... it still would not be okay to simply post a link to a zip file with your modified copy-- there would be some hoops you'd have to jump through, per the abovementioned add-on posting rules. Specifically you'd need to find a place to post-- ideally in your own add-on releases thread-- where you could specify the license, include a link to any source code, follow any requirements that the license imposes, etc. But in this case, all of that is moot, because the mod has a restrictive license that prevents derivative works at all.) We're sorry for the inconvenience, and thank you for your understanding. Quote Link to comment Share on other sites More sharing options...
CirrusifiedEquili Posted December 14, 2020 Share Posted December 14, 2020 6 hours ago, Snark said: Hi @EquliDucko, We're sorry, but we've had to remove your links because they violate the add-on posting rules. The license of this mod is, The "ND" clause of that license means "no derivatives", meaning that you cannot modify the mod and post your own version of it. It's not legally allowed. We're sorry, because clearly you mean well, put some work into it, and are just trying to help... but unfortunately, the license of this mod doesn't allow you to do what you're doing. It's the author's choice, so we have to respect that. (Note that even if the mod had a more permissive license did allow you to post your own tweaked versions... it still would not be okay to simply post a link to a zip file with your modified copy-- there would be some hoops you'd have to jump through, per the abovementioned add-on posting rules. Specifically you'd need to find a place to post-- ideally in your own add-on releases thread-- where you could specify the license, include a link to any source code, follow any requirements that the license imposes, etc. But in this case, all of that is moot, because the mod has a restrictive license that prevents derivative works at all.) We're sorry for the inconvenience, and thank you for your understanding. Understandable, this is my first time modding and publishing something to the KSP community, I'll try to be more careful later. Quote Link to comment Share on other sites More sharing options...
NateTheGreat Posted December 16, 2020 Share Posted December 16, 2020 (edited) how do i play with EventHorizon Edited December 16, 2020 by NateTheGreat Quote Link to comment Share on other sites More sharing options...
klancy1o Posted January 12, 2021 Share Posted January 12, 2021 :C i wanted before kerbin scattrer Quote Link to comment Share on other sites More sharing options...
klancy1o Posted January 13, 2021 Share Posted January 13, 2021 On 12/14/2020 at 4:23 AM, Snark said: Hi @EquliDucko, We're sorry, but we've had to remove your links because they violate the add-on posting rules. The license of this mod is, The "ND" clause of that license means "no derivatives", meaning that you cannot modify the mod and post your own version of it. It's not legally allowed. We're sorry, because clearly you mean well, put some work into it, and are just trying to help... but unfortunately, the license of this mod doesn't allow you to do what you're doing. It's the author's choice, so we have to respect that. (Note that even if the mod had a more permissive license did allow you to post your own tweaked versions... it still would not be okay to simply post a link to a zip file with your modified copy-- there would be some hoops you'd have to jump through, per the abovementioned add-on posting rules. Specifically you'd need to find a place to post-- ideally in your own add-on releases thread-- where you could specify the license, include a link to any source code, follow any requirements that the license imposes, etc. But in this case, all of that is moot, because the mod has a restrictive license that prevents derivative works at all.) We're sorry for the inconvenience, and thank you for your understanding. Even with linx premmision? Quote Link to comment Share on other sites More sharing options...
Snark Posted January 13, 2021 Share Posted January 13, 2021 1 hour ago, klancy1o said: Even with linx premmision? "Permission" isn't a thing unless it's in the license, as far as we're concerned. Otherwise it becomes an unmanageable mess, trying to keep track of who has permission to do what, the potential for arguments over what permission was or wasn't granted, the potential for other people to take impermissible action because they saw someone else doing a thing and thinking that meant it was okay for them too, etc. Managing who is permitted to do what is precisely what licenses are for, and they're the only way that everything can be managed sanely. Quote Link to comment Share on other sites More sharing options...
xZephy Posted February 16, 2021 Share Posted February 16, 2021 Hi, does this mod work on 1.11 ? Same with the After Kerbin mod ? Quote Link to comment Share on other sites More sharing options...
BlueBirdAzurite Posted March 1, 2021 Share Posted March 1, 2021 After Kerbin works fine in 1.11 but before kerbin don't, it works but the visuals are scrapped Quote Link to comment Share on other sites More sharing options...
Folkhoer Posted August 30, 2021 Share Posted August 30, 2021 Hey @Gameslinx, any plans to update this and your other planet mods now that the last Kerbal version has been released? Quote Link to comment Share on other sites More sharing options...
Dobelong Posted October 9, 2021 Share Posted October 9, 2021 On 2/16/2021 at 2:32 PM, xZephy said: Hi, does this mod work on 1.11 ? Same with the After Kerbin mod ? I can also verify that at least on launch and teleporting to planets, After Kerbin works. Not sure about Before Kerbin though. Quote Link to comment Share on other sites More sharing options...
KiwiKerbal Posted October 18, 2022 Share Posted October 18, 2022 This is probably a basic question and is probably answered in the topic, but what is the latest version that this runs on? Quote Link to comment Share on other sites More sharing options...
Guest Posted October 18, 2022 Share Posted October 18, 2022 (edited) 47 minutes ago, KiwiKerbal said: This is probably a basic question and is probably answered in the topic, but what is the latest version that this runs on? I ran it with no problems in 1.4.5. It will be nice if someday this pack can be updated, Before and After Kerbin have a special place in my heart Edited October 18, 2022 by Guest Quote Link to comment Share on other sites More sharing options...
dOnut14 Posted June 24, 2024 Share Posted June 24, 2024 The mod seems to function on modern versions; you just need to install an up-to-date Kopernicus and CTTP. Although the scatterer configurations are broken and you would need to update them yourself, to my knowledge, the mod's license does not explicitly prohibit changes for personal use, so it should be fine. Quote Link to comment Share on other sites More sharing options...
Gradysadome Posted January 9 Share Posted January 9 (edited) On 8/16/2017 at 1:21 PM, Gameslinx said: Sorry man - but most PCs nowadays have 8GB of ram. It's extremely difficult to release a full sized planet mod that uses less than 4 gigs. I mean, you can try lowering the texture quality in the main menu before installing the pack - that way you will probably run it on 4 gigs. Yep, happens with a lot of planet mods. 32 bit KSP is hardly used anymore somehow new horizons works with 32 bit 1.2, but that mod wasn't made when it was barley used. Edited January 9 by Gradysadome meant to say wasn't Quote Link to comment Share on other sites More sharing options...
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