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Rocket hovers above pad.


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One of your part mods is out of date with the version that you are playing,  it's got infinite drag. 

Try launching every single par attached to a small solid rocket booster to figure out which one is causing the problem. 

I had one pod that was doing just this,  the version I was using was 1.0.5 on a 1.2.2 install. 

 

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2 hours ago, genericeventhandler said:

One of your part mods is out of date with the version that you are playing,  it's got infinite drag. 

Try launching every single par attached to a small solid rocket booster to figure out which one is causing the problem. 

I had one pod that was doing just this,  the version I was using was 1.0.5 on a 1.2.2 install. 

 

Every part mod is up-to-date

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Just now, LordOfMinecraft99 said:

Ah. How do I solve it?

Easy way is to never tweakscale tank :) .

Hard way is carefully check each time you edit parts that they don't go negative basemass. 

I only use tweakscale with structural on the RO/RP-0 games, sometimes carefully with fins.

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3 minutes ago, Bornholio said:

Easy way is to never tweakscale tank :) .

Hard way is carefully check each time you edit parts that they don't go negative basemass. 

I only use tweakscale with structural on the RO/RP-0 games, sometimes carefully with fins.

with Procedural Parts, i guess I could do that. But normal fuel tanks look much nicer..... I am using SMURFF, does that change anything?

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Just now, LordOfMinecraft99 said:

with Procedural Parts, i guess I could do that. But normal fuel tanks look much nicer..... I am using SMURFF, does that change anything?

yes, anything that adjusts basemass will.  If you are using Realfuels i would not use SMURFF

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1 minute ago, LordOfMinecraft99 said:

Is there any other way to lower mass?  SMURFF makes the game a lot more fun and easy.

Real fuels lowers Basemass using a good method, so does SMURFF so its like double dipping. You can do it but its unrealistically light at that point.  You can toss on a mod that multiples all the ISP's :P

Come over to the x10 RSS dark side, getting to orbit is hard. 

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Just now, Bornholio said:

Real fuels lowers Basemass using a good method, so does SMURFF so its like double dipping. You can do it but its unrealistically light at that point.  You can toss on a mod that multiples all the ISP's :P

Come over to the x10 RSS dark side, getting to orbit is hard. 

I used to play RO, but I didn't have time, so I switched to 6.4k. My RF configs are the Stockalike ones, so the weight is not decreased.

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