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[KSP 1.4.X] Procedural Start [v1.0.2] [01 April 2017]


Galileo

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Procedural Start

This is a simple set of MM configs that make all the parts and sizes from Procedural Parts available from the start of game. Kinda cheaty, but fun! (If you use this, your secret is safe with me! :wink:

Requires:
Procedural Parts (obviously)
Module Manager

DOWNLOAD

To Install:
Once you install the required dependencies, just drop the ProceduralStart folder anywhere inside of your GameData folder.


License: Open Domain

Edited by Galileo
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  • 4 weeks later...
  • 5 weeks later...
On 13/10/2017 at 2:29 AM, Yoochem said:

I see nobody replied to this yet, but... thanks! Great little mod that does what it's intended to do; I always found the restriction kind of arbitrary as you could still simply stick a few fuel tanks together.

Yeah, although part count is limited at the start of career. Nevertheless this will save me parts count, and besides I am trying to do the most procedural I can so I can't get rid of some part mods.... this comes in handy...

 

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  • 4 months later...
  • 6 years later...

Just started a career run and this mod doesn't seem to be working. I'm guessing either
A. outdated and simply doesn't work with PP anymore (I could test this by removing all other mods and starting career mode, etc, but that takes a lot of time I haven't had yet)
B. There's a conflict within my mod soup.

I'm thinking B is the most likely, but I have looked through all my mods and just can't seem to figure out what would be causing it. This is my modlist: https://pastebin.com/SMpyRr7m

Any help or ideas would be greatly appreciated!

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5 hours ago, Krydax said:

Just started a career run and this mod doesn't seem to be working. I'm guessing either
A. outdated and simply doesn't work with PP anymore (I could test this by removing all other mods and starting career mode, etc, but that takes a lot of time I haven't had yet)
B. There's a conflict within my mod soup.

I'm thinking B is the most likely, but I have looked through all my mods and just can't seem to figure out what would be causing it. This is my modlist: https://pastebin.com/SMpyRr7m

Any help or ideas would be greatly appreciated!

I don't know why you'd think B is most likely. Current version is 1.12.x, the earliest mods that are still generally recognized as compatible with the current game are from 1.8.x, and this mod hasn't been updated since 1.4.x

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3 hours ago, Grenartia said:

I don't know why you'd think B is most likely. Current version is 1.12.x, the earliest mods that are still generally recognized as compatible with the current game are from 1.8.x, and this mod hasn't been updated since 1.4.x

Yeah idk. I've had it working before though on 1.12, so I'm just not really able to figure out what's different. My guess is that something changed in procedural parts in one of the "recent" updates and so the old solution to making stuff unlocked from the start doesn't work anymore. I would love a new solution, it's weird to me that this idea doesn't have more traction! I love being able to just make my fuel tanks the size I want them to be, it feels so weird to need to stack 8 of them or whatever. Personal preference, of course. But anyhoo, any ideas are greatly appreciated!

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4 minutes ago, Krydax said:

Yeah idk. I've had it working before though on 1.12, so I'm just not really able to figure out what's different. My guess is that something changed in procedural parts in one of the "recent" updates and so the old solution to making stuff unlocked from the start doesn't work anymore. I would love a new solution, it's weird to me that this idea doesn't have more traction! I love being able to just make my fuel tanks the size I want them to be, it feels so weird to need to stack 8 of them or whatever. Personal preference, of course. But anyhoo, any ideas are greatly appreciated!

Sorry to say, I have none, since I don't use procedural parts anyways. Have you considered asking in its dedicated thread?

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11 minutes ago, Grenartia said:

Sorry to say, I have none, since I don't use procedural parts anyways. Have you considered asking in its dedicated thread?

Yeah I've headed over there. I just figured I'd revive this as Galileo may or may not have interest in updating it to work, and also always helpful to post when things are/aren't working as expected so other people can see that they're not the only ones, etc.
-------------------

--------------------

I was able to fix it, as per this comment 

Basically just setting the techRequired in the gamedata/proceduralparts/partstechtree/upgrades.cfg file to "start" for all the upgrades.

Edited by Krydax
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