Alcentar Posted February 1, 2018 Author Share Posted February 1, 2018 V1.2.1 1. Removed Kuran details (except for the nose), and RS25 is now just a cfg file, the model has a name in the game "" S3 RS-25m Liquid Fuel Engine "". 2. Added ET payload container. https://spacedock.info/mod/1540/LCA project RDTT work, if you want to find all the details in the game, hammer into the search engine "Kenergia" or "ET". Link to comment Share on other sites More sharing options...
Alcentar Posted February 1, 2018 Author Share Posted February 1, 2018 (edited) a So, the first launch of BFR in stock!!! .. Edited February 1, 2018 by Alcentar No open pictures Link to comment Share on other sites More sharing options...
Abpilot Posted February 1, 2018 Share Posted February 1, 2018 2 hours ago, Alcentar said: a So, the first launch of BFR in stock!!! .. Speaking of how is the BFR comming along? Link to comment Share on other sites More sharing options...
Alcentar Posted February 2, 2018 Author Share Posted February 2, 2018 9 hours ago, Abpilot said: Speaking of how is the BFR comming along? I do not know... Link to comment Share on other sites More sharing options...
Alcentar Posted February 2, 2018 Author Share Posted February 2, 2018 Checked all hatches, they work well. Although it still can not be planted. Link to comment Share on other sites More sharing options...
Abpilot Posted February 2, 2018 Share Posted February 2, 2018 12 hours ago, Alcentar said: Checked all hatches, they work well. Although it still can not be planted. will it be a modular BFR and will there be a cargo version, and also you can get that thing upright with some configs from i mod i cant name but the gear automatically aligns to the ground and the ship is upright Link to comment Share on other sites More sharing options...
Alcentar Posted February 3, 2018 Author Share Posted February 3, 2018 There will be different versions, I also managed to put it on Mun, but still I would like to see it in RO/RSS, not the stock. Link to comment Share on other sites More sharing options...
Alcentar Posted February 3, 2018 Author Share Posted February 3, 2018 And here is this fu**ng rocket Link to comment Share on other sites More sharing options...
Abpilot Posted February 4, 2018 Share Posted February 4, 2018 8 hours ago, Alcentar said: And here is this fu**ng rocket So THATS what it stands for XD So when will it be implemented? Link to comment Share on other sites More sharing options...
Alcentar Posted February 8, 2018 Author Share Posted February 8, 2018 @Abpilot I dont know. Oh yeah! Link to comment Share on other sites More sharing options...
Abpilot Posted February 9, 2018 Share Posted February 9, 2018 On 2/9/2018 at 5:56 AM, Alcentar said: @Abpilot I dont know. Oh yeah! HOLY!!!! MY!!! WHAT!!! THAT THING IS MAGNIFICENT!!!!!!! also there is this thing your kinda gonna need it in order for a duna/mars landing Link to comment Share on other sites More sharing options...
Abpilot Posted February 15, 2018 Share Posted February 15, 2018 This could make it work in RSS/RO Link to comment Share on other sites More sharing options...
macenkodenis Posted February 25, 2018 Share Posted February 25, 2018 (edited) @Alcentar, I hope you not delete Kuran parts forever? They will back, didn't they? And I have offer, that you can't refuse In your signature i see animation of "Uragan" (Fully reuseble LV Energia2 with boosters with a wing), so you know the main theme of my next text. I allready try to make replica of that LV, and it's work. But for realistick look there are no riseble tail control surfaces (I recreate it by IR, but that construction to soft for air forces on climb (in part of LV)). And nose, that retractable and openable, i create from separete parts, so it's little wobble to. And I think, that I'm 3d-artist (not professional, but still) and long time ago try to help FreddyPhantom make some texture and models for it part pack, so know about level of detiling of stock'a'like parts and texturing of it. I can create a mesh (vis and collider), texture (Def, Norm, Spec, etc.) and anim of the Booster tail wings, front airbreath engine and nose payload bay of Corestage. But I can't convert it to .mu (I know, that it's doing by Unity, but still, to long to lurn) and wright configs (only some patches for some mods). If I give to you in any formats, that you request, can you consider to adding that parts to your project? And a quastion: I use 3.2 rescale and Energia had a small DeltaV ammount, to get 200 km orbit (5k DeltaV needed) coas of low SpecImp, than a real engines. After create patch all was going to nominal state. So quastion is: SpecImp was lowered for balansing reasons? Just for knowlage if i do somthing wrong P.S.: Picture (made by @Argiziont, tester and co-creater of crafts.) at start and after night landing Booster and Corestage. Craft mostly build with L.C.A. Project parts (IR and Reusability Expansion used to). Spoiler Day flight: https://imgur.com/a/wqgtU Edited February 25, 2018 by macenkodenis Grammar correction of text Link to comment Share on other sites More sharing options...
Alcentar Posted February 25, 2018 Author Share Posted February 25, 2018 8 hours ago, macenkodenis said: @Alcentar, I hope you not delete Kuran parts forever? They will back, didn't they? And I have offer, that you can't refuse In your signature i see animation of "Uragan" (Fully reuseble LV Energia2 with boosters with a wing), so you know the main theme of my next text. I allready try to make replica of that LV, and it's work. But for realistick look there are no riseble tail control surfaces (I recreate it by IR, but that construction to soft for air forces on climb (in part of LV)). And nose, that retractable and openable, i create from separete parts, so it's little wobble to. And I think, that I'm 3d-artist (not professional, but still) and long time ago try to help FreddyPhantom make some texture and models for it part pack, so know about level of detiling of stock'a'like parts and texturing of it. I can create a mesh (vis and collider), texture (Def, Norm, Spec, etc.) and anim of the Booster tail wings, front airbreath engine and nose payload bay of Corestage. But I can't convert it to .mu (I know, that it's doing by Unity, but still, to long to lurn) and wright configs (only some patches for some mods). If I give to you in any formats, that you request, can you consider to adding that parts to your project? And a quastion: I use 3.2 rescale and Energia had a small DeltaV ammount, to get 200 km orbit (5k DeltaV needed) coas of low SpecImp, than a real engines. After create patch all was going to nominal state. So quastion is: SpecImp was lowered for balansing reasons? Just for knowlage if i do somthing wrong P.S.: Picture (made by @Argiziont, tester and co-creater of crafts.) at start and after night landing Booster and Corestage. Craft mostly build with L.C.A. Project parts (IR and Reusability Expansion used to). Reveal hidden contents Day flight: https://imgur.com/a/wqgtU Wonderful work, it's like GK-175! If you want I can add your model this into the game. Link to comment Share on other sites More sharing options...
macenkodenis Posted February 25, 2018 Share Posted February 25, 2018 (edited) 15 minutes ago, Alcentar said: Wonderful work, it's like GK-175! Yeap, Its not so, but still replica of GK-175 (Index of Uragan, Energia-2 early name of this IRL project) 15 minutes ago, Alcentar said: If you want I can add your model this into the game. Большое спасибо (Big thanks), tovarisch @Alcentar! What file format you need? And will I post it here, or sent by PM (email, etc.)? Edited February 25, 2018 by macenkodenis Link to comment Share on other sites More sharing options...
Alcentar Posted February 25, 2018 Author Share Posted February 25, 2018 4 minutes ago, macenkodenis said: Yeap, Its not so, but still replica of GK-175 (Index of Uragan, Energia-2 early name of this IRL project) Большое спасибо (Big thanks), tovarisch @Alcentar! What file format you need? And will I post it here, or sent by PM (email, etc.)? If you can send in the Blender format. this will be the best option. Send to PM. Link to comment Share on other sites More sharing options...
macenkodenis Posted February 25, 2018 Share Posted February 25, 2018 5 minutes ago, Alcentar said: If you can send in the Blender format. this will be the best option. Send to PM. Got it. Orientir - tuesday. Link to comment Share on other sites More sharing options...
Argiziont Posted February 25, 2018 Share Posted February 25, 2018 (edited) @Alcentar Great thanks to you.It will help our project.All new photos will appear there Edited February 25, 2018 by Argiziont Link to comment Share on other sites More sharing options...
Alcentar Posted February 26, 2018 Author Share Posted February 26, 2018 21 hours ago, Argiziont said: @Alcentar Great thanks to you.It will help our project.All new photos will appear there No problem, though ... stop, you have a problem, you run the Energia-2 replica wrong, it should fly like a shuttle so that the overclocking blocks do not touch the second stage. Link to comment Share on other sites More sharing options...
Argiziont Posted February 26, 2018 Share Posted February 26, 2018 57 minutes ago, Alcentar said: No problem, though ... stop, you have a problem, you run the Energia-2 replica wrong, it should fly like a shuttle so that the overclocking blocks do not touch the second stage. Hmm it mistake.It like that overclocking blocks touch second stage but this is not true. Link to comment Share on other sites More sharing options...
Alcentar Posted February 28, 2018 Author Share Posted February 28, 2018 On 26.02.2018 at 8:35 PM, Argiziont said: Hmm it mistake.It like that overclocking blocks touch second stage but this is not true. I meant that this missile flew overturned 180 degrees, and not like an airplane. Link to comment Share on other sites More sharing options...
Argiziont Posted February 28, 2018 Share Posted February 28, 2018 OH yeah.It isn't like space shuttle becouse i used Gravity turn mod Link to comment Share on other sites More sharing options...
T-10a Posted February 28, 2018 Share Posted February 28, 2018 Gravity turn supports flipping the vehicle 180 degrees, a very useful trick for flying shuttles. There's a reason Cormorant Aeronology recommends it Link to comment Share on other sites More sharing options...
macenkodenis Posted March 1, 2018 Share Posted March 1, 2018 20 hours ago, Alcentar said: I meant that this missile flew overturned 180 degrees, and not like an airplane. The climbe profile fo Energia 2 is slightly different, than a Shuttle. In Space Shuttle they must be turned at 180 coas of acceleration overload addect on crew and coas vector of trust turned from streight tail-nose line of LV. In our cause vector of trust right from the tail to the nose and no crew, so I don't see any reasons, why it can't fly and top to the top, and bottom to top . P.S.: @Argiziont Told you, input roll programm to Gravity turn window) Link to comment Share on other sites More sharing options...
Alcentar Posted March 11, 2018 Author Share Posted March 11, 2018 I decided to rest and make some more changes over this, made the payload compartment wide and added the landing legs, and almost completed the cargo version. Сan not do without an animated picture. Link to comment Share on other sites More sharing options...
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