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Falling through a planet


WolfyDoo

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3 minutes ago, OhioBob said:

You can find it in the planet info panel in the Tracking Station.

4,136 km. But as you said, I don't think there's anything wrong with my planet's SOI. I'll see if I can fix it later but right now I'm going to sleep, goodnight

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I've just plopped your config into my installation.  I just finished exporting the textures with Kittopia.  I now have to convert those and add them into the Textures folder.  It looks like the images exported by Kittopia are flipped horizontal in comparison to the in-game appearance.  That would be correct for height maps, but color and normal maps will have to be flipped vertically.

I'll let you know if I experience any of the same problems that you're having

(edit)

I might have just discovered what's causing your orbit problems.  Icio is larger and more massive than Eeloo.   Eeloo should be a moon of Icio, not the other way around.  I've never seen this before so I have no idea what kind of weirdness it might cause.  We may just need to reduce Icio's size.
 

Edited by OhioBob
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32 minutes ago, ApertureGaming said:

4,136 km. But as you said, I don't think there's anything wrong with my planet's SOI. I'll see if I can fix it later but right now I'm going to sleep, goodnight

OK, something is different.  Did you make any changes since you posted this:

		Orbit
		{
			referenceBody = Eeloo
			inclination = 0
			eccentricity = 0
			semiMajorAxis = 9500000
			longitudeOfAscendingNode = 63
			argumentOfPeriapsis = 27
			meanAnomalyAtEpoch = 8
			epoch = 0
			color = RGBA(50,150,255,255)
		}
		
		Properties
		{
			description = test
			radius = 270000
			geeASL = 0.134
			tidallyLocked = false
		}
		

Based on the numbers above, I compute Icio's SOI as 10,510 km, which is the same number I'm seeing in game.  So if you're seeing 4,136 km, something must have changed.

Also note that 10,510 is larger than Icio's semimajor axis, which means Icio's SOI actually engulfs Eeloo.  That's a consequence of Icio being larger than Eeloo.  If Icio is a moon of Eeloo it needs to be made smaller.
 

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@ApertureGaming, your config is working perfectly fine for me.  I'm getting a very smooth transition from scaled space to PQS, and I'm not seeing any of the weird mountains that appear in your screenshots.  Are you sure you made your textures correctly?  I just did an export from KittopiaTech, opened them in GIMP, flipped both color and normal maps vertically, and then saved them as .dds, using DXT1 for color and DXT5nm for normal, both with mipmaps.  The result is working perfectly.

I also made a few other tweaks to your config. 

First, I changed Icio's radius while keeping it surface gravity the same.  This gives Icio a mass about 1/2 that of Eeloo with about the same density.

		Properties
		{
			radius = 170000

I also added timewarp limits because I got annoyed not being able to warp past 10x while in low orbit.  

		Properties
		{
			timewarpAltitudeLimits = 0 5000 10000 20000 50000 100000 200000 300000

Finally, I tweaked the fadeStart/End settings.  I used numbers I'm a little more familiar with, and which provide a more gradual fade between scaled space and PQS.  Not that what you had is wrong, it's just a personal preference.

		ScaledVersion
		{
			fadeStart = 25000
			fadeEnd = 30000

		PQS
		{
			fadeStart = 30000
			fadeEnd = 120000
			deactivateAltitude = 140000

Also note that your atmosphere needs some work.  There's stuff that's missing.  I can help with that.
 

Edited by OhioBob
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10 hours ago, OhioBob said:

@ApertureGaming, your config is working perfectly fine for me.  I'm getting a very smooth transition from scaled space to PQS, and I'm not seeing any of the weird mountains that appear in your screenshots.  Are you sure you made your textures correctly?  I just did an export from KittopiaTech, opened them in GIMP, flipped both color and normal maps vertically, and then saved them as .dds, using DXT1 for color and DXT5nm for normal, both with mipmaps.  The result is working perfectly.

I also made a few other tweaks to your config. 

First, I changed Icio's radius while keeping it surface gravity the same.  This gives Icio a mass about 1/2 that of Eeloo with about the same density.


		Properties
		{
			radius = 170000

I also added timewarp limits because I got annoyed not being able to warp past 10x while in low orbit.  


		Properties
		{
			timewarpAltitudeLimits = 0 5000 10000 20000 50000 100000 200000 300000

Finally, I tweaked the fadeStart/End settings.  I used numbers I'm a little more familiar with, and which provide a more gradual fade between scaled space and PQS.  Not that what you had is wrong, it's just a personal preference.


		ScaledVersion
		{
			fadeStart = 25000
			fadeEnd = 30000

		PQS
		{
			fadeStart = 30000
			fadeEnd = 120000
			deactivateAltitude = 140000

Also note that your atmosphere needs some work.  There's stuff that's missing.  I can help with that.
 

I just woke up. I will continue work on the planet right now and I will post my final results when I'm done. I wasn't close to finished with this planet so I indeed wanted to tweak with the atmosphere and some other stuff (like timewarp limits). And about the radius, I kind of wanted my planet to be bigger than Eeloo but I'll reduce Icio's size to below Eeloo's anyways, it's alright. As I said, will post my stuff when I'm done and then you might be able to help me again with some stuff! Thanks. I will make sure to feature you when I release this pack! x)

Edited by ApertureGaming
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