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Make modules dependent on specific science experiments


linuxgurugamer

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Something which really hasn't been done so far as I can tell is to have specific modules only work if a specific science experiment has been done.

For example, I'm working on the IFI Life Support module, and am adding several parts which will allow the recycling of the waste products.  However, I don't want those parts to work in any location where a specified science experiment has been run.  

This isn't too difficult to do, but before I start writing code to do this, I want to be sure I'm not reinventing the wheel.

Does anyone know of anything like this already?

Specific example: 

  1. Kerbals generate Organic Slurry as waste product
  2. Organic Slurry is processed in the Greenhouse
  3. I don't want the Greenhouse to (preferably) be available at all if the  EBC-1 experiment has been done anywhere off of the homeworld
  4. The greenhouse should not work in various locations (orbital, on another planet, etc) until the EBC-1 has been performed at that location.  I might even go as far as specific biomes, but that is just a detail
  5. Greenhouses produce Life Support and Sludge as a waste byproduct
  6. Sludge is processed one of several parts, MicroBiome, BioReactor
  7. Sludge will not be processable until the Biological Systems Study of Goo has been performed in the environments

For those interested, here is mostly complete diagram showing the resource life cycle:

ReANXl1.png

Edited by linuxgurugamer
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