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manuever nodes, encounters and orbit lines, oh my!


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Some people build rocket clusters. I build question clusters.

This one has no bases on my current mission, but it's important to know for my future game, I think.

I am trying to send a couple of probes to Eve, for a ScanSAT contract. (1 rocket) So I get into orbit and try to leave Kerbin's SOI on the retrograde side. The Mun is in the way. So I go around an orbit and plot it again...and it's still in the way but I wind up with this encounter.

BGnEbE3.jpg

I know that's picked up a lot of energy from the Mun as my Duna probe set craft has a 17 day exit encounter. 

Which brings me to my question. When I scroll farther out....

 

AOUvJCc.jpg

It's not showing me the resultant orbit. 

Is there a setting I don't have set right, or something?

I'm obviously going to go around again, as I don't want a higher orbit. 

Or...wait....

Since I'm getting more energy on a path retrograde re;Kerbin, I'll be moving with less velocity relative to Kerbol, and it should result in a lower energy orbit, like a free return from burning retrograde from Munar orbit.

Maybe I'll save here and wait for answers to my visible orbital path question before I give up what might be a serendipitous encounter.

 

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In the settings menu, turn up your patched conics. Default is 3. Set it to 4 or 5.

And as a quick and dirty way around the limit (what I used to do before I discovered I could change it), is to place an empty maneuver node somewhere in the next SOI (Mun, in this instance). As soon as you do, it'll show you the resultant orbit. This was how I learned (by accident) the art of the free capture at Jool. It was a big leap forward for me.

Edited by Cpt Kerbalkrunch
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