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Release KSP2 Release Notes - Update v0.1.3.0
Cpt Kerbalkrunch replied to Intercept Games's topic in KSP2 Dev Updates
Funny that these are 2, almost opposing, views; and yet I agree with both of them. I won't bother booting up this game without stable trajectories (sort of a necessity on multi-year missions), and I'm simply not interested without reentry heating. Once those issues are rectified, I will take interest once again. And, when some form of progression is added, I'll actually start playing again. That being said, I'm happy to see some progress being made. I like the head-down, shoulder-to-the-wheel approach they seem to be taking. Yes, all these things should have been addressed before launch, but it doesn't do them much good to look back right now. Just keep moving forward and make the game we've all been waiting for. In the meantime, I'm running through the Dark Souls franchise. On DS3 now. Guess I'll buy Elden Ring after. If KSP2 isn't ready by then, there's always the Steam Summer Sale. I'll bide my time. -
A week in... 10% still playing
Cpt Kerbalkrunch replied to JoeSchmuckatelli's topic in KSP2 Discussion
Your point about the reviews on Steam are exactly right, I think. I was just reading through them last night and had the same thought. Just about any other title would "overwhelmingly negative" right now. It's a testament to the KSP faithful that most of us are withholding a review until things get better. And the rest are mostly just promising that things will get better; so not a true review of the game as it stands. And I love your "state" references. This whole thing feels like a political argument now. Those on the extreme ends are the loudest, while everyone in the middle kind of believes the same things; the only difference being the wordage (as pointed out by @Dantheollie. -
A week in... 10% still playing
Cpt Kerbalkrunch replied to JoeSchmuckatelli's topic in KSP2 Discussion
Yeah, I zeroed in on that right away as well. Felt like a pat on the shoulder of some old friends who are maybe working on KSP2. It was a nice gesture on his part, but not sure the comparison is quite right. -
Cheat...Launch From Space (Skip the Launchpad!)
Cpt Kerbalkrunch replied to Heretic391's topic in KSP2 Discussion
Hmm. Heretic, indeed. -
Originally, I believe, KSP1 was supposed to have a story. Unlocking science to find the monoliths or something. You were supposed to learn something at each monolith that would lead you to another, and so on. Eventually, you were supposed to discover... something. Aliens? Kerbal origins? Not sure. It was decided not to give the game a narrative because then it would have an "end". Plus, everyone played the game differently, and the concept was working without any kind of story. I wouldn't be surprised if there was some implementation of that in the full release. Perhaps that's how you unlock interstellar travel and future tech? Would be kind of cool.
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I was so used to X stopping time warp that I did not realize it was actually a feature of Kerbal Alarm Clock, rather than the game itself. I can't do without it, so I changed the key binding on KSP2. Haven't tried it while under thrust and time warp at the same time, though. Definitely wouldn't be happy if I needed a mod for something that simple.
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Neither. It's not just you and it's not normal, but it's what we've got right now. Keep an eye on your framerate on the title screen as well. Mine jumped up to 550. Had to cap the rate to keep from frying my GPU. Also, nice rig. Bought a new desktop (mostly for this game), but I still have my Aorus 17x. It's a 12 pound behemoth, but the thing's an animal. And I can't do without a mechanical keyboard now. Once you go clickety-clack, you never go back ).
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A week in... 10% still playing
Cpt Kerbalkrunch replied to JoeSchmuckatelli's topic in KSP2 Discussion
Not really a claim. Just an observation. I haven't seen much engagement the past few days. Not many new threads opened. Which was why I opened one that you were not a fan of . The idea was to get people talking and lighten things up a bit. Most threads are gloom and doom now (with good reason), so some humor or positivity might stimulate more conversation. Preferably of the good-natured variety. And I actually agree about the silent approach for the staff, I think it's their best bet right now. They're better off to wait for a significant improvement, then come out and say "hey guys, sorry, we were hard at work, couldn't talk, but look at what we've done!". If it really was an improvement, they'd be forgiven instantly. Exactly right. That's what I mean about people losing interest and moving on. They also might be casting an eye toward the future for Harvester's new game. Looks like an atmospheric KSP. Gonna scratch a lot of nostalgia itches for people. -
A week in... 10% still playing
Cpt Kerbalkrunch replied to JoeSchmuckatelli's topic in KSP2 Discussion
Can't disagree with anything you said but, if you were the CM, what would say at this point? How do you convince people that you have a plan and everything's gonna get better when the evidence you've offered up so far is this bad? I really hate being critical of KSP but, I can't help it. Honesty has to be a priority. So I don't think this game can be defended at present. And you're right about engagement. Not only with the game, but have you noticed the lack of activity on the Forum the last few days? People seem to be discouraged; and with good reason. I think the entire team is hoping for a quiet turnaround. That they can incrementally make the game better with each patch, drawing more players back in, and slowly turn things around without acknowledging how bad it was to start with. It might actually work, but so few people taking interest is bad. I think I'd rather have people talking about my game, even if it's critical, then not talking about it at all. Cuz that means they stopped caring and moved on. I think that's much worse. -
In layman's terms, this is called "humor". I have to admit, I'm a fan (hence this entire thread). I'm pretty confident Alexoff is not sharing insider information here. Unless he knows more than he's letting on?
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A week in... 10% still playing
Cpt Kerbalkrunch replied to JoeSchmuckatelli's topic in KSP2 Discussion
Ouch. I did my part. I loaded up the game, confirmed it still sucks, then kind of messed around in the VAB anyway. Also, had to cap the framerate. The title screen jumped up to 550. I don't remember if it was WOW or something else, but there was a game a few years ago that fried out people's graphics cards because of the same issue. Seems to be something that warrants looking into. -
You bring facts to a debate? Hmm, well the last line does say this is subject to change. This vote may bring about that change. I'm now even more convinced of its importance. Let your voices be heard! Especially if you agree with me.
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That was good. I would love a KSP1 Remaster. Something to tide us over 'til KSP2 is actually ready.
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Here in Chicago, we actually eat pizza with sauce on the top. And it's very thick. Hmm, Pizza 2.0? I'm gonna see if that catches on .
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KSP2 gameplay experience as a whole - how do you play it?
Cpt Kerbalkrunch replied to Siska's topic in KSP2 Discussion
@Siska @Lyneira I don't think you're missing anything. A lot of things feel off. I needed a correction burn on the way to Minmus. And I don't mean to flatten out my orbit for a better approach, I mean when I came out of warp half way there I no longer had an Intercept. That obviously shouldn't be. And not being able to use the mouse wheel to fine tune adjustment, or see in tenths of Delta V is a serious oversight. I suspect they know all this, and it'll be corrected at some point. When a game hinges on picking out a dot in the sky and figuring out how to meet up with it in 3 years, precision is pretty important. It's just a question of when they get to these issues. I suspect they have a lot on their plate right now.