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Look your ship at the VAB/SPH and right click your engine, click fuel overlay. This will show you the fuel glow that connects to that engine. Make sure you have all tanks that contains fuel connected in fuel flow (use fuel duct in fuel tank part, yellow pipe thing)

or did you have any decoupler or separator on that ship? Right click that part and enable crossfeed so fuel can flow through

Edited by ARS
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Hmm.

2 hours ago, Goran42 said:

Where is the problem ??

Well, you‘re giving us little information to help you.

How did you build the craft? Might be fuel flow problem, maybe locked tank (can you even lock tanks in that version?)

You said Moon, not Mun. Are you playing with Realism Overhaul installed? that would bring whole range of possible problems.

Why do you still play in 1.0.2, that is quite an old version of KSP. Who remembers bugs and problems with that particular version? Maybe you should update.

Edited by Physics Student
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To ARS :

I don't have "yellow pipe " actually ..   I have decoupler's but not between this engine and fuel tanks ...

 

to Physics Student:

.. i'm  not sure what you think ... I just build it .. Can you explain what you think ?? 

I mean  Mun ( but it's equal to Moon, no ?? :-) ) ... you think that newer version's are better ?? ... I mean that is not by version but by player ...

 

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3 hours ago, Goran42 said:

to Physics Student:

.. i'm  not sure what you think ... I just build it .. Can you explain what you think ?? 

He's making wild-guesses since he can't see the craft.  My crystal ball is malfunctioning, so I can't really see your craft either.  We can only go through a list at this point.

Hint:  A screenshot is sometimes worth a thousand words.  Especially a good screenshot.  Zoom in enough that we can actually tell the parts apart.

3 hours ago, Goran42 said:

To ARS :

I don't have "yellow pipe " actually ..   I have decoupler's but not between this engine and fuel tanks ...

If you have fuel and engines connected, but they won't fire, there's only a few things in an unmodded game which would stop it from working;

  • Engine is disabled:  Right-click on engine, activate engine.
  • Fuel tank is disabled:  Right-click on fuel tank, click on red "excluded" symbol to allow fuel to flow.  A green arrow is the "on" state.  There's one for fuel and one for ox.
  • Lack of control:  No pilot, or probe core is out of electricity.  I think 1.0.2 is actually be before "loud and clear" update, so antennas wouldn't matter.
  • Fuel tank is empty: If you're looking at the resource monitor rather than the tank itself, beware that it sometimes includes fuel tanks from the next stage.  Right-click on the fuel tank itself to see what's left in it.

If you have mods, all bets are off.  Some realism mods will prevent you from restarting most liquid-fuel engines, like what would happen in real life except for very special engines.

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I mean  Mun ( but it's equal to Moon, no ?? :-)

Compared to the real thing it's rather smaller.  :)

Quote

... you think that newer version's are better ??

By and large they've been improving, but they've gotten more complicated too.  Most of us play the current version though, as  once you upgrade you can't easily go back, so it's what we understand best.

 

Edited by Corona688
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