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Is there a plug in that can illuminate a mesh as if it were a light? 

To simplify this, is there a module that will make say mesh "engine" to illuminate without the confusion of animation of light? 

Using emmisive textures I can make it glow, but not switchable. Have tried ModuleColorChanger but can't get it to work. 

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10 hours ago, StinkyAce said:

Is there a plug in that can illuminate a mesh as if it were a light? 

To simplify this, is there a module that will make say mesh "engine" to illuminate without the confusion of animation of light? 

Using emmisive textures I can make it glow, but not switchable. Have tried ModuleColorChanger but can't get it to work. 

Might help if you post your cfg and maybe textures and what you want it to do ?

Edited by Mecripp
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Well I know what I did wrong, apparently I know how to animate a moving part, but have no idea on how to animate a light. Lol.

I was making a federation variant Miranda class cruiser tos, and I needed the engines to illuminate as well as Windows, but too many failures later I decided to just make them glow using emmisive, all the time. After all once started a warp coil stays lit.

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5 hours ago, StinkyAce said:

Well I know what I did wrong, apparently I know how to animate a moving part, but have no idea on how to animate a light. Lol.

I was making a federation variant Miranda class cruiser tos, and I needed the engines to illuminate as well as Windows, but too many failures later I decided to just make them glow using emmisive, all the time. After all once started a warp coil stays lit.

You can try 

	MODULE
	{
		name = FXModuleAnimateThrottle
  	        animationName = *******
		responseSpeed = 0.001
		dependOnEngineState = false
		dependOnThrottle = false
	}

or but you would have to turn it on 

	MODULE
	{
		name = ModuleAnimateGeneric
                animationName = *******
		        //isOneShot = true
                startEventGUIName = Lights On
                endEventGUIName = Lights Off
                actionGUIName = Toggle Lights
                allowAnimationWhileShielded = True
	}

 

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6 hours ago, Mecripp said:

You can try 


	MODULE
	{
		name = FXModuleAnimateThrottle
  	        animationName = *******
		responseSpeed = 0.001
		dependOnEngineState = false
		dependOnThrottle = false
	}

or but you would have to turn it on 

	MODULE
	{
		name = ModuleAnimateGeneric
                animationName = *******
		        //isOneShot = true
                startEventGUIName = Lights On
                endEventGUIName = Lights Off
                actionGUIName = Toggle Lights
                allowAnimationWhileShielded = True
	}

 

The issue I'm having is doing the animation for a light source.  Lol

 

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