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[How-To] Highest graphic quality on NVidia cards (SGSSAA)


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Hi,

it always bothered me that KSP had no in-game support of anisotropic filtering. As most of you will know is an easy fix for that (just force it via the NVidia driver). However there is even more you can do to improve the visual quality of your game - if you have enough GPU power to spare. Sparse Grid Super Sampling Anti-Aliasing is as Awesome as it sounds. The "normal" MSAA/CSAA you can apply via the KSP graphic settings only smoothes out the polygon ("model") Edges while SGSSAA improves the entire Image. Edges, textures, alpha textures - everything smooth and silky. Also this does not Blur your Image - there should be no loss of visual information (as opposed to FXAA).

1) Get nvInspector from http://downloads.guru3d.com/NVIDIA-Inspector-1.94-download-2612.html - it allows you to change advanced profile settings which the standard NV driver interface hides.

2) Start it up and go to the advanced settings tab. You will need admin privileges to do that

On this screen there are also various info about your GPU. There are also settings to monitor stuff like temperatures etc. and an overclocking panel (dont use it if you don't know what you are doing.)

KovJA.png

3) create a new profile for your KSP .exe (if you have not already done so)

Xm7TAh.png

4) follow the Instructions on the screencap

Compatibility bits for unity engine:

0x004000c1

Use following LOD values:

2x SGSSAA: -0,375

4x SGSSAA: -0,875

8x SGSSAA: -1,375

5) don't forget to hit "apply settings"

6) As always you do this on your own risk. (Optional:) ) If you screw up something and don't know what delete the profile you created for KSP - the GPU will use its default driver values for KSP again (there is no KSP profile out of the box just yet).

Comparison Screenshots (imgur album with full resolution screenshots)

no Anti Aliasing, no Anisotropic Filtering - jagged polygon Edges, blurred textures (wings,grass)

Crzldh.jpg

no Anti-Aliasing, 16x Anisotropic Filtering - crisp wing and grass textures

ZuMpdh.jpg

8xCSAA Anti-Aliasing, 16x Anisotropic Filtering - polygon edges smooth

C2wsCh.jpg

no 8xSGSSAA Anti-Aliasing, 16x Anisotropic Filtering - smooth edges, best image quality - especialy visible on a moving picture (wings). The flickering pixels on the small craft details (bolts, etc.) will be gone.

mec9Jh.jpg

I hope this helps, happy screenshotting :)

Edited by jfx
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Wooo-ho!

Just resetting 'em to factory defaults instantly solved the problem with [thread=16277]jaggies[/thread].

Thanks a lot!

UPD. It seems that jaggies in map view were caused by Anisotropic Filtering Mode switch. It should be left as "Application-Controlled" for them to disappear.

Edited by Tosh
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Just looking at it from a logical point of view, I think the antialiasing may affect the jaggies issue to some extent as well.
Just tested that. AA smooths polygons' edges (and sometimes screen fonts too), but does not affect line drawing code, i.e. orbit appearance.
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  • 1 year later...

Yeah, this should still be possible. I can't make nV inspector screens anymore since I switched to an AMD card last week (sadface, no awesome 3rd party tools anymore) but are you sure there is no compatibility section anymore? (nvInspector needs to be run as admin, otherwise it may not show you all features - just to be sure).

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