FFFLYOP Posted October 16, 2018 Share Posted October 16, 2018 On 10/4/2018 at 9:21 PM, Kernowden Kerbin said: No lights Thanks,the cockpit is very Exquisitely!!! Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted October 28, 2018 Share Posted October 28, 2018 hey, i have been using Nice MK Series for a while, Is it possible that you guys can put an option to disable radar in ur next update? I have a better radar i want to use and put on my plane but bd armory wont activate it when the cockpit built in radar is there Quote Link to comment Share on other sites More sharing options...
commanderbunbun Posted October 29, 2018 Share Posted October 29, 2018 21 hours ago, KSP dogfight master said: hey, i have been using Nice MK Series for a while, Is it possible that you guys can put an option to disable radar in ur next update? I have a better radar i want to use and put on my plane but bd armory wont activate it when the cockpit built in radar is there You can manually delete the radar in the config file of each cockpit. Just look for ModularRadar and delete the Module related to that. Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 4, 2018 Share Posted November 4, 2018 Thanks Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 4, 2018 Share Posted November 4, 2018 BTW, I really love the NMB but i cant find engines that fit my plane, I really love the sukhoi engines. However, can you guys make some for the f22, the ones from airplane plus and aoa tech is either too bulky or too less power, can you guys make one that looks realistic and have lots of power? thanks Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 4, 2018 Share Posted November 4, 2018 5 hours ago, KSP dogfight master said: BTW, I really love the NMB but i cant find engines that fit my plane, I really love the sukhoi engines. However, can you guys make some for the f22, the ones from airplane plus and aoa tech is either too bulky or too less power, can you guys make one that looks realistic and have lots of power? thanks couldnt agree more Quote Link to comment Share on other sites More sharing options...
commanderbunbun Posted November 4, 2018 Share Posted November 4, 2018 On 10/28/2018 at 11:05 AM, KSP dogfight master said: I have a better radar i want to use and put on my plane but bd armory wont activate it when the cockpit built in radar is there What radar do you use? What mod is it from? Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 4, 2018 Share Posted November 4, 2018 1 hour ago, commanderbunbun said: What radar do you use? What mod is it from? from kerbal field i think its the AESA radar, much stronger, 360 simultaneous scan, no delay, only 0.001 t Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 4, 2018 Share Posted November 4, 2018 how do i insert images btw Quote Link to comment Share on other sites More sharing options...
linuxgurugamer Posted November 4, 2018 Share Posted November 4, 2018 1 hour ago, KSP dogfight master said: how do i insert images btw Put the images on a file sharing site or an image sharing site, and then paste a link to the image here Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 4, 2018 Share Posted November 4, 2018 This is my dogfighting f -22, as accurate as i can while maintaining it's maneuverability This is a powerful engine but its way to big and heavy, also does not generate electricity with afterburner on This one is the one i use, not too heavy and pretty high power, generates plenty of electricity. This one is what discovery planet used, it is very accurate and looks nice however its twr is horrible, heavy and have only half of the others have. Quote Link to comment Share on other sites More sharing options...
Kernowden Kerbin Posted November 6, 2018 Author Share Posted November 6, 2018 On 11/5/2018 at 3:46 AM, KSP dogfight master said: This is my dogfighting f -22, as accurate as i can while maintaining it's maneuverability This is a powerful engine but its way to big and heavy, also does not generate electricity with afterburner on This one is the one i use, not too heavy and pretty high power, generates plenty of electricity. This one is what discovery planet used, it is very accurate and looks nice however its twr is horrible, heavy and have only half of the others have. wait until christmas Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 8, 2018 Share Posted November 8, 2018 On 11/6/2018 at 8:01 PM, Kernowden Kerbin said: wait until christmas WHOOOOAA ANOTHER CHRISTMAS GIFT !!!!! Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 8, 2018 Share Posted November 8, 2018 On 11/5/2018 at 2:46 AM, KSP dogfight master said: This one is what discovery planet used, it is very accurate and looks nice however its twr is horrible, heavy and have only half of the others have. hahahah lol thats why i edited that power engine to get more thrust Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 8, 2018 Share Posted November 8, 2018 14 hours ago, DiscoveryPlanet said: hahahah lol thats why i edited that power engine to get more thrust omg ok... haha i just dont like editing parts idk y Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 9, 2018 Share Posted November 9, 2018 8 hours ago, KSP dogfight master said: omg ok... haha i just dont like editing parts idk y just edited power engine value and sound Quote Link to comment Share on other sites More sharing options...
reedhashlock Posted November 9, 2018 Share Posted November 9, 2018 (edited) Is there a download for the craft featured in the OP? I'd like to see how the planes were put together for inspiration. nevermind. Found the links Edited November 9, 2018 by reedhashlock Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 11, 2018 Share Posted November 11, 2018 is there a reason why the attach node for type-22 bombbay is off-center? also..I see some of the cockpits are half an mk2. how to I build crafts? do I need to surface attach stuff? thanks. My ocd is going crazy with this mod lol Quote Link to comment Share on other sites More sharing options...
Kernowden Kerbin Posted November 11, 2018 Author Share Posted November 11, 2018 7 hours ago, Jesusthebird said: is there a reason why the attach node for type-22 bombbay is off-center? also..I see some of the cockpits are half an mk2. how to I build crafts? do I need to surface attach stuff? thanks. My ocd is going crazy with this mod lol airplane plus,mk2 half part Quote Link to comment Share on other sites More sharing options...
DiscoveryPlanet Posted November 11, 2018 Share Posted November 11, 2018 6 hours ago, Jesusthebird said: I see some of the cockpits are half an mk2 you mean Sukhoi cockpit ? Quote Link to comment Share on other sites More sharing options...
KSP dogfight master Posted November 11, 2018 Share Posted November 11, 2018 (edited) Edited November 15, 2018 by KSP dogfight master Quote Link to comment Share on other sites More sharing options...
Jesusthebird Posted November 11, 2018 Share Posted November 11, 2018 (edited) 11 hours ago, Kernowden Kerbin said: airplane plus,mk2 half part ohh..thanks. I still have the issue of the off center attach node for the type 22 bombbay. I can always use the movement gizmo..but I find it hard to imagine that would be required to attach parts deliberately. the other bomb bays have centered attach nodes. EDIT: I would also like to get some peoples opinion on payload compatibility for the bomb bays. Im having a tough time finding a missile that can fit the side cargo bays. There are plenty that are long/thin enough to fit nice and snug in there, but the fins protrude out a tad so it looks a bit off pudding when the doors are closed. I can put in a shorter non finned missile..but I think its a waste of space. Im thinking of adding an MM patch to place a few extra attach nodes in there for double-short missle placment, but would really like to find a good longer missile to fire from the side bays still. thanks Edited November 11, 2018 by Jesusthebird Quote Link to comment Share on other sites More sharing options...
PizzaPie Posted November 17, 2018 Share Posted November 17, 2018 So what are your plans to implement more parts in the mod or not; if you do add more then are you considering a F-15 cockpit yet? Quote Link to comment Share on other sites More sharing options...
YoloT47 Posted November 19, 2018 Share Posted November 19, 2018 (edited) Is it possible to add a Eurofighter Typhoon cockpit that is fairly big? The Eurofighter cockpit from Aviation Cockpits is pretty small. Also can you add cockpit lights like the one in with stock cockpits? Many thanks. Edited November 20, 2018 by YoloT47 Quote Link to comment Share on other sites More sharing options...
Kernowden Kerbin Posted November 27, 2018 Author Share Posted November 27, 2018 On 11/17/2018 at 3:03 PM, PizzaPie said: So what are your plans to implement more parts in the mod or not; if you do add more then are you considering a F-15 cockpit yet? F-15C in my plans On 11/20/2018 at 4:55 AM, YoloT47 said: Is it possible to add a Eurofighter Typhoon cockpit that is fairly big? The Eurofighter cockpit from Aviation Cockpits is pretty small. Also can you add cockpit lights like the one in with stock cockpits? Many thanks. yeh but maybe after a longgggggggggggggggggggggggggggggg time Quote Link to comment Share on other sites More sharing options...
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