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[1.6.1] Kerbal Field Weapon Pack V2.2 [KBF] [2019.3.22]


Kernowden Kerbin

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  • 2 weeks later...

Version V2.3 For KSP 1.4.X

Newly added:


China:
Red flag 19(HQ-19) anti-missile intercept missile
Eagle strike 18(YJ-18) anti-ship missile

Europe:
MG3 machine gun weapon station (please remove the original CROWS762)
Flare shell launcher (artillery)
French Hispano-Suiza HS.404
Germany MG151/20 
German MK103 

Russia:
AK176MA turret (please remove the original AK176M)
Rail-176 shipborne electromagnetic gun (fictional)
SS-26 Iskander Ground-Ground Tactical Missile

United States:
ALASM-N air-launched anti-satellite nuclear missile (fictional)

Improvement:

Reset HQ-9B models and textures
Fixed the weight of HQ-9B from 0.4t to 1.3t
Replace the original AK176M with AK176MA
Replace the original CROWS762 with MG3 machine gun


新增:

中国:
红旗19反导拦截弹
鹰击18反舰导弹

欧洲:
MG3机枪 遥控武器站(请移除原有的 CROWS762 )
照明弹发射器(火炮)
法国西斯帕诺HS404机炮
德国MG151/20机炮
德国MK103机炮

俄罗斯:
AK176MA炮塔(请移除原本的 AK176M )
Rail-176舰载电磁炮(虚构)
SS-26伊斯坎德尔地地战术导弹

美国:
ALASM-N空射型反卫星核导弹(虚构)


改进:

重置了HQ-9B的模型和贴图
修正了HQ-9B的重量,从0.4t到1.3t
将原有的AK176M   替换为 AK176MA
将原有的CROWS762 替换为 遥控MG3机枪

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Hey, I am really liking these new additions! They look amazing, you have a good eye for detail.

 

If you want some ideas for new weapons, here are a few. Any one of these included in a future update would be great!

  • Europe: 
    • MBDA Storm Shadow
    • IRIS-T
    • Naval Strike Missile
    • DeHavilland Firestreak
    • ALARM
    • AS-34 Kormoran
    • Mauser Bk27
  • US:
    • AIM-7M Sparrow
    • AGM-154 JSOW
    • AIM-9P Sidewinder
    • Joint Strike Missile
    • LAU-10 Zuni Pod + Rocket
    • LAU-131 Hydra Pod + Rocket
    • GBU-38
    • GBU-12
  • Russia:
    • S-24 Rocket
    • Kh-23
    • Kh-101
    • R-23R
    • KAB-1500
  • China:
    • Blue Arrow 7
    • KD-63
    • GB-6
    • YJ-9E

Keep up the great work buddy! 

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On 10/16/2018 at 8:27 AM, AirShark said:

Hey, I am really liking these new additions! They look amazing, you have a good eye for detail.

 

If you want some ideas for new weapons, here are a few. Any one of these included in a future update would be great!

  • Europe: 
    • MBDA Storm Shadow
    • IRIS-T
    • Naval Strike Missile
    • DeHavilland Firestreak
    • ALARM
    • AS-34 Kormoran
    • Mauser Bk27
  • US:
    • AIM-7M Sparrow
    • AGM-154 JSOW
    • AIM-9P Sidewinder
    • Joint Strike Missile
    • LAU-10 Zuni Pod + Rocket
    • LAU-131 Hydra Pod + Rocket
    • GBU-38
    • GBU-12
  • Russia:
    • S-24 Rocket
    • Kh-23
    • Kh-101
    • R-23R
    • KAB-1500
  • China:
    • Blue Arrow 7
    • KD-63
    • GB-6
    • YJ-9E

Keep up the great work buddy! 

Thank you for your advice.

And the Blue Arrow 7 is the export type of AKD10 which is in this mod.

Well i think the YJ-9E is interesting maybe i will make it when i have time.

The Mauser Bk27 has been added to the recent work plan.

I am thinking about whether i change LS6 into GB6.

Although I love these weapons, we have a lot of parts, and our focus now is mainly on Retrofitting previous weapons (or replacing them with similar weapons) and fixing BUGs.

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15 hours ago, BF2_Pilot said:

Thank you for your advice.

And the Blue Arrow 7 is the export type of AKD10 which is in this mod.

Well i think the YJ-9E is interesting maybe i will make it when i have time.

The Mauser Bk27 has been added to the recent work plan.

I am thinking about whether i change LS6 into GB6.

Although I love these weapons, we have a lot of parts, and our focus now is mainly on Retrofitting previous weapons (or replacing them with similar weapons) and fixing BUGs.

Awesome! Can't wait to get my hands on that Mauser. And take you time, no need to rush.

Edited by AirShark
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Hi there.

I didn't like how this package spamed my Utility-Category, so i wrote a MM config that sorts the parts in the BDA subcategories, using the FilterExtensions mod. Maybe someone finds it useful.

here it is:

@CATEGORY[BDArmory] :FINAL
{
	@FILTER
	{
		@CHECK
		{
			@value = BDArmory,KerbalField
		}
	}
}

@PART:HAS[@MODULE[ModuleTargetingCamera]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[BDModulePilotAI]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleWingCommander]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[CMDropper]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[MissileLauncher]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[RocketLauncher]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleTurret]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleWeapon]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleRadar]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[CFEnable]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[BDACategoryModule]] :FINAL
{
	@category = none
}

Simply put the contents in a cfg file and put it somewhere in the GameData folder. You will need the FilterExtensions, BDArmory, and ModuleManager Mods. Warning: The KerbalField parts will no longer appear in the "Filter by Function"-Category! They are moved to the BDArmory sub category (that is, in the left column in the Filter selection)!

Edited by LupinoArts
typo
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21 hours ago, LupinoArts said:

Hi there.

I didn't like how this package spamed my Utility-Category, so i wrote a MM config that sorts the parts in the BDA subcategories, using the FilterExtensions mod. Maybe someone finds it useful.

here it is:


@CATEGORY[BDArmory] :FINAL
{
	@FILTER
	{
		@CHECK
		{
			@value = BDArmory,KerbalField
		}
	}
}

@PART:HAS[@MODULE[ModuleTargetingCamera]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[BDModulePilotAI]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleWingCommander]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[CMDropper]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[MissileLauncher]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[RocketLauncher]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleTurret]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleWeapon]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[ModuleRadar]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[CFEnable]] :FINAL
{
	@category = none
}

@PART:HAS[@MODULE[BDACategoryModule]] :FINAL
{
	@category = none
}

Simply put the contents in a cfg file and put it somewhere in the GameData folder. You will need the FilterExtensions, BDArmory, and ModuleManager Mods. Warning: The KerbalField parts will no longer appear in the "Filter by Function"-Category! They are moved to the BDArmory sub category (that is, in the left column in the Filter selection)!

Thank you

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I don't know if you noticed but this has been brought up with other mods recently. BDArmory Devs have specifically made it so other BDA related mods would have to create their own custom categories instead of piggybacking off of their own. They are avoiding excess clutter by paring things down to BDAc-ONLY content in their subcategory. I would advise the devs of Kerbalfield to not utilize this MM config in their mod. If others want to do it and clutter things up on their own, whatever, but mod makers should not be piggybacking off BDAc's category anymore.

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1 hour ago, XOC2008 said:

I don't know if you noticed but this has been brought up with other mods recently. BDArmory Devs have specifically made it so other BDA related mods would have to create their own custom categories instead of piggybacking off of their own. They are avoiding excess clutter by paring things down to BDAc-ONLY content in their subcategory. I would advise the devs of Kerbalfield to not utilize this MM config in their mod. If others want to do it and clutter things up on their own, whatever, but mod makers should not be piggybacking off BDAc's category anymore.

It wasn't intended to be utilized by modders. Just for end users.

In other news, i noted, that the script, as it is, hides all other weapon mod parts that are not BDAc or KerbalField. Be warned!

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23 hours ago, XOC2008 said:

I don't know if you noticed but this has been brought up with other mods recently. BDArmory Devs have specifically made it so other BDA related mods would have to create their own custom categories instead of piggybacking off of their own. They are avoiding excess clutter by paring things down to BDAc-ONLY content in their subcategory. I would advise the devs of Kerbalfield to not utilize this MM config in their mod. If others want to do it and clutter things up on their own, whatever, but mod makers should not be piggybacking off BDAc's category anymore.

We are trying to work out our DLLs the NAS team can help us 

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  • 3 weeks later...
6 hours ago, SSgt Baloo said:

I've been building WW2(-ish) fighter planes and recently downloaded this mod. Are the included gun-sights functional or merely decorative? If they are functional, then how are they intended to be used?

ibS8kd.png

Press + and - to move the aim ring (set the deploy limit )

effect:

ibSl0e.png

And it'an aim camera for you .

ibS1TH.png

 

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14 hours ago, BF2_Pilot said:

ibS8kd.png

Press + and - to move the aim ring (set the deploy limit )

effect:

ibSl0e.png

And it'an aim camera for you .

ibS1TH.png

 

...So it doesn't make things easier for the Kerbonaut flying the plane, but just provides me with a sight for when I'm flying manually? That sounds like a good thing, but not one I can benefit much from. I have hand spasms* and no longer fly any planes (except briefly) unless I'm using an autopilot or other pilot assistance program.

* It has made building planes more difficult than it used to be, but not impossible. Trying to position a small part in just the right place and orientation can be an adventure.

ETA: Nice-looking plane. Is it intended to look like a specific air vehicle or is it one of your own?

Edited by SSgt Baloo
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On 11/10/2018 at 3:29 AM, SSgt Baloo said:

...So it doesn't make things easier for the Kerbonaut flying the plane, but just provides me with a sight for when I'm flying manually? That sounds like a good thing, but not one I can benefit much from. I have hand spasms* and no longer fly any planes (except briefly) unless I'm using an autopilot or other pilot assistance program.

* It has made building planes more difficult than it used to be, but not impossible. Trying to position a small part in just the right place and orientation can be an adventure.

ETA: Nice-looking plane. Is it intended to look like a specific air vehicle or is it one of your own?

Maybe we can make it a radar .

Actually a good effect need much trying.

Btw,the aircraft learned from Ye-2 and Bf-110.

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