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Module AnimateHeat


Jimbodiah

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I found an old part pack from the 1.0.5 era and it still seems to work with exception to the heat animation.

Upon altering some modules in the part to make it behave differently, I noticed the coils inside glow when they get hot.

animateheat.jpg

 

 In-game there is no animation however, even when the temperature gets over 1000K. The heat is handled by the AnimateHeat module along with the following thermal parameters:
 

maxTemp = 2500 // = 2900
emissiveConstant = 0.5
heatConductivity = 0.6
thermalMassModifier = 4.0
skinThermalMassModifier = 20.0
skinInternalConductionMult = 2000
radiatorHeadroom = 0.75

    MODULE
	{
	    name = ModuleAnimateHeat
	    ThermalAnim = hsanim
	    useTemp = true
	    useSkinTemp = true
	}

 

 

Can anyone tell me if this module is still supported in 1.3.1, and if there is any way to get the effect to work again without the ability to model/texture etc? 

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50 minutes ago, Jimbodiah said:

I found an old part pack from the 1.0.5 era and it still seems to work with exception to the heat animation.

Upon altering some modules in the part to make it behave differently, I noticed the coils inside glow when they get hot.

animateheat.jpg

 

 In-game there is no animation however, even when the temperature gets over 1000K. The heat is handled by the AnimateHeat module along with the following thermal parameters:
 


maxTemp = 2500 // = 2900
emissiveConstant = 0.5
heatConductivity = 0.6
thermalMassModifier = 4.0
skinThermalMassModifier = 20.0
skinInternalConductionMult = 2000
radiatorHeadroom = 0.75

    MODULE
	{
	    name = ModuleAnimateHeat
	    ThermalAnim = hsanim
	    useTemp = true
	    useSkinTemp = true
	}

 

 

Can anyone tell me if this module is still supported in 1.3.1, and if there is any way to get the effect to work again without the ability to model/texture etc? 

You could adding this plugin and it should work

 

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So far as stock would think 

	MODULE
	{
		name = ModuleActiveRadiator
		maxEnergyTransfer = 7500
		overcoolFactor = 0.25
		isCoreRadiator = true
		parentCoolingOnly = true
		RESOURCE
		{
			name = ElectricCharge
			rate = 0.025
		}		
	}	

the plugin it used for stock was pretty much replaced by 

	MODULE
	{
		name = FXModuleAnimateThrottle
  	        animationName = *****
		responseSpeed = 0.001
		dependOnEngineState = false
		dependOnThrottle = false
	}

 

Edited by Mecripp
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Doesn't seem to be any more fields... maybe a couple removed?

11 hours ago, Mecripp said:

You could adding this plugin and it should work

I didn't think Heat Control had it's own .dll

 

Anyway, try it with just the 2 lines:

MODULE
{
        name = ModuleAnimateHeat
        ThermalAnim = hsanim

}

As long as hsanim is the correct name for the animation inside the model, it should work.

Edited by TheKurgan
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Thanks for the tips guys!

I tried it like Kurgan said and then it animates at around 900-1200K, so apparantly it still works. Now to figure out the draperPoint and lesp parameters in order to get it animating earlier perhaps.

Edited by Jimbodiah
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