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Sandbox Career "guide"


Slye37

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I've always played career mode only since it came out but I've grown tired of the same grind to get to where I want to be and I never seems to get there. So I've decided to start a sandbox game instead but I miss the objectives and structure aspect of career mode. So I've made this "guide" to help me stay on target with my vision of my space program. I thought I might share it with you guys in case someone else was looking for something similar.

 

 Space Program Master Plan
Recommended gameplay mods: 
MKS
USI Life Support
Kerbal Engineer Redux

• Disable stock ground towers.

Downloadable document:

https://docs.google.com/document/d/1iaYfJTvhPXosoHK8VAbI4jDqzHWkzw56FFeg-rK7FWw/edit?usp=sharing

 

 

                                                    
Project SOL
                                    
Section #1:  Conquer the kerbin system!
Colonize the Mun and Minmus with a self sufficient base for 25 kerbals.

 

SOL-1:
Setup communication network

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SOL-2:
Survey the land

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SOL-3:
Build an Industrial support infrastructure

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SOL-4:
Build the industrial fleet

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SOL-5:

Finding the perfect spots

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SOL-6:
Colonize the moons of Kerbin

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Project VULCAN
                                    
Section 2:  Destination Duna

Goal:  Establish a mining outpost, a manufacturing facility and living habitation for a 25 Kerbal Colony On Duna.


 

VULCAN-1:
Set up Communication network

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VULCAN-2:
Do the research

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VULCAN-3:
Location location location!

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VULCAN-4:
Beep!!

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VULCAN-5:
Engineering and preparation

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VULCAN-6:
Moar ships! And Bon voyage

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VULCAN-7:
Hi ho! Hi ho!

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VULCAN-8:

Building the Duna base

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VULCAN-9:
Stocking up

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VULCAN-10:
It's happening!

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VULCAN-11:
Gentlemen, man your stations

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Edited by Slye37
Format cleanup
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I like this idea, and I might try it.  My KSP career has largely been in sandbox mode, and on the occasions I've fired up a save on career mode, I've gotten bogged down in the science grind that happens after I land on the Mun first time.  I like variety and landing five missions on the Mun just to unlock some parts never appealed to me.

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I'm currently doing something similar but in actual career mode. My actual end goal is quite similar tough: setting up self sufficient bases on as many celestial bodies as possible. And also "almost" self sufficient orbital bases here and there where I only would haul colony supplies and fertilizer from the self sufficient base on the surface every now and then. 

I'm still in the process of gathering science to unlock all parts needed to actually build good bases but that shouldnt take long now that I have my first interplanetary mothership with enough living space and life support for duna and eve system trips at least

Edited by tseitsei89
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Very nice work here. :D

I'm not sure of the utility of a large comms tower on Minmus. Mun and Ike are tidally locked, so hitting a single chaser sat is much easier (and makes sense for farside bases).

A pair of opposed polar sats would make more sense for Minmus.

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