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Deadly reentry and reusability


Katieop3

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Moving to Add-on Discussions.

However, it's worth noting that if you have a question about a specific mod, the best place to ask is usually in the mod's own thread in Add-on Releases, since that's where the expert users (and the mod author!) hang out, and is therefore the most likely place to get answers.  You may want to try asking over there.  :wink:

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On 2/12/2018 at 8:46 AM, Starman4308 said:

The solution is either a heatshield, heat resistant parts, or reserving some propellant for a reentry burn SpaceX style to reduce thermal loads on the rocket.

It's Deadly Reentry, not Nice, Fluffy, and Soft Reentry.

What do you mean heat-resistant parts?

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I would say a re-entry burn i find that these equations work best:

mR = m0/m1

RS = V*mR+(24*4.5)

Rv = 500

In this case:

m0 = mass at launch

m1 = mass at stage separation

24*4.5 works and i dont know why it is most likley because this is what i wait before starting the burn

Rv = re-entry burn end speed (500 works with the 4.5)

this is what i am using for my kOS scripts 

Edited by kerbinorbiter
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