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Landing leg issues


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Having lots issues with landing legs. 
Mostly its KAS related, have an heavy miner and an lighter base connected with an pipe, if you time warp on ground its an danger that the station will jump high up in the air.
I assume this is because the weight of the miner module goes up then you exit warp and time return.

However small landers will jump then connected with KAS pipes, this can be solved on some simply by raising the legs.

I have an mun base who jump then i switch to it.
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Now one option is to not use legs, the miner module just use grinders. could remove the legs on the base connected to it.
However is it an way to lock the legs once on ground? make them rigid? I assume this would solve the issue to.

It would not help with the mun rover however it always jump up and flip over then connected. 
 

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In my experience, all bases jump when you approach them and physics loads, regardless of legs or lack thereof. As far as I know, there's no way around this. However, you can try the following to mitigate the problem:

 

Use landing gear instead of landing legs. They tend to be more sturdy.

Increase to the maximum the spring and damper strength of the legs/gear. I'm not sure if you need to activate advanced tweakables in the main menu options for these settings to appear.

 

 

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On 3.3.2018 at 4:22 PM, StrandedonEarth said:

If you don't mind mods, this one keeps things from bouncing on physics load (switching to a vessel or exiting time warp).I haven't had any problems with that since I installed this mod.

 

Thanks will try this, and the main issue is KAS connectors, but the mobile munbase also has some issues with it. 
Dropping legs only using grinders works well at least on Minmus flats there I have my main base. 

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