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[1.12.x] CSA Contares 'MEU' 2.0.12


hraban

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CONTARES-MEU,medium.2x.1519997464.png

GBFO3wJ.png

CSA Contares 'MEU' represent a medium part mod inspired by european launcher and spacecrafts.

EIIID-full,medium_large.1592041327.png

EUROPA-2-promo-012,medium_large.1535215893.PNG

Contares-LYRA-plus,medium.2x.1498074781.png

C-IXV,medium.2x.1497383472.pngscreenshot268,medium.2x.1493199396.png

 

Includes:

- Euroyana 1, 2, 3B and 3D (Europa and Europa projects)
- Aliyana 1 - 44L (Ariane 1 - 44L)
- Aliyana 5 (Ariane 5)
- Aliyana 5L (Ariane 543b/c)
- Aliyana 6 (Ariane 6)
- Lyra (Vega)
- OTRAG
- Flitzeblitz & Dunnerkiel (fictional predecessor of Aliyana)
- IXV
- Spacerider
- REX FreeFlyer
- eXpert
- ATV
- CTV
...

 

Reference diameters are 0.3125m, 0.625m, 0.9375m, 1.25m, 1.5m, 1.875m, 2.2m (ESA Parts only), 2.5m, 3.75m and 5.0m.
Inquiries regarding diameters are superfluous by the effort of simple head calculations or a calculator.

 

Required mods:

 

Download:

Download via SpaceDock

CSA_Contares_MEU on GitHub

Craft-Files included!

 

Licence:

Quote

<a rel="license" href="http://creativecommons.org/licenses/by-nc/4.0/"><img alt="Creative Commons Lizenzvertrag" style="border-width:0" src="https://i.creativecommons.org/l/by-nc/4.0/88x31.png" /></a><br /><span xmlns:dct="http://purl.org/dc/terms/" property="dct:title">CONTARES</span> von <a xmlns:cc="http://creativecommons.org/ns#" href="https://*.com/mod/1186/CONTARES" property="cc:attributionName" rel="cc:attributionURL">hraban</a> ist lizenziert unter einer <a rel="license" href="http://creativecommons.org/licenses/by-nc/4.0/">Creative Commons Namensnennung-Nicht kommerziell 4.0 International Lizenz</a>.


http://creativecommons.org/licenses/by-nc/4.0

 

Versions / Update

Quote

2.0.0 initial
2.0.1 new, reworked craft files, add missing parts, add missing realPlume settings, more Tweakscale support
2.0.2 update to 1.4.1. change all ModuleRCS to ModuleRCSFX
2.0.3 update SAS Module. Add missing RealPlume settings. Rework TweakScale settings.
2.0.4 Add missing RealPlume settings. Fine tuning empty mass of Aliyana Parts.
2.0.5 adds EUROYANA (Europa I/II rocket launcher) and more fictional parts for ALIYANA predecessor
2.0.6 adds some parts to buid the EUROYANA 3 (Europa 3b). adds an OTRAG launcher with 3 stages, ready to lauch. adds parts to build A5L A543b and A543c laucher (100+ tons laucher of Ariane 5 technic)
2.0.7 version update. changes on weight and TAC-LS settings
2.0.8 adds some stuff around EUROJANA (Europa). Finetuning to make EUROYANA more playfull. Adds new HM-7 and expandable VINCI rocket engine.
2.0.9 update to KSP 1.8.1. remove some old parts for ALIJANA 5 (Ariane 5)
2.0.10 changelog on GitHub
2.0.11 TweakScale compatibility update, adds parts to build "blueprint" Europa 3D LH2/LOX Rocket Launcher
2.0.12 compatibility update

 

Edited by hraban
update
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  • 5 months later...

First flight of EUROYANA wth 1.46t payload to an LKO with apogee of 180km and perigee of 165km. The 3rd stage has enough DV left to deorbit.

EUROPA-2-promo-012,medium_large.2x.1535215893.PNG

Second flight brings 0.45t payload into GTO with AP 2868km and PE 302km.

Edited by hraban
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  • 2 weeks later...

Comming soon: EUROPA 3. Project ELDO-3B

First stage is more or less the projected ARIANE 1 main stage with 4 Viking engines.

Second stage with HM-50 LH2/LOX engine with (real 200 kN) thrust planned, engine plate with fairing and LH2/LOX tank.

EUROPA3-B,medium_large.2x.1536329242.png

Reworked and ready to launch OTRAG rocket:

1st stage is a bundle of 28, 12 meter long segments
2nd stage is a bundle of 8, 12m long segments
3rd stage is one 12m long rocket segment with one engine

For the payload fairing use procedural fairing please

OTR-r3,medium_large.2x.1536330050.png

Edited by hraban
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  • 1 month later...

With the new update it's posible to build the early 2000 projected Ariane 5L (Ariane 543C) the heavy 100t plus launcher.

A543C-ARIANE-L-001,medium.2x.1540309591.pngA543C-ARIANE-L-002,medium.2x.1540309589.png

6 Ariane 5 SRB support the first center LH2/LOX stage with 5 Vulcain 2 engines on a huge tank (5m diameter). The second stage with one Vulcain 2 engine has the same fuelmass as the first stage of Ariane 5 but the stage has more diameter (3.75m) and is shorter.

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  • 2 months later...
  • 1 month later...

A look into an alternative past, implemented for KSP:

First start of a manned mission of the MEU.

The launch vehicle used is an ALIYANA 44 first stage with 4 radial liquid fuel boosters. The second stage is a further development of the EUROYANA 3 second stage. The three-seater EUF-1 is used as a spaceship. The flight leads into a 52° inclined low orbit to initiate a rendezvous with the RUS-KIR space station.

MEU-EUF-ALIYANA-44L,medium_large.2x.1551046719.png

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The HM-60 rocket engine, still planned for the LH2/LOX upper stage of the Ariane 4, was the blueprint predecessor of the VULCAIN. The original planning specifications spoke of a vacuum thrust of 600 to 680 kN. The beautiful shine was created by using the grinding paste of the type (KSP-Shader Specular mapped bumped).

HM-60,medium_large.2x.1557582045.png

Edited by hraban
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Inspired by Well, mod master of KNES, CSA make first parts for early "French" Space Science Station.

There are 2 main parts:

- laboratory/habitat
- orbital tankage

Solar panels are included in CSA CORE, also the used LFO engine

french-SpaceStationConcept,medium_large.2x.1557947669.png

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  • 5 months later...
  • 3 weeks later...

How accurate are this OTRAG parts. Are they balanced for the real solar system or the vanilla game?

The thing that interests me most in that rocket is the unique (?), dead simple, pressurization system it uses. The tanks are filled with 40 bar air, then emptied until the pressure is 15 bar (also serving as a test for the valves and such), then the fuel and oxidizer are injected till they fill 2/3 of the tank and the pressure go back to 40 bar. Then, during the course of the burn, the tank/injector pressure drops from 40 to 15 bar, and as consequence the chamber pressure drops along from 30 bar to 10 bar. That provides natural throttling to limit the Gs and at the same time does not cause problems like flow separation or too big of an isp drop because the outside pressure drops much faster than the internal one. That is a very interesting dynamic and is the main reason I want to fly one of those rockets.

In addition to that, the single valve controlling the fuel and oxidizer flow has 3 positions: 100%, 40% and closed. Those percentages are of the maximum thrust at that point in the burn, so in the end it can be throttled to 13.3...% of the initial thrust. The reason the third and last stage has 4 modules is because the pitch and yaw would be controlled by throttling or shutting down individual engines (for roll, they would use cold gas thrusters). I see that in the arrangement in your add-on the last stage is composed of a single module (to make it lighter to the physics engine?). How does your add-on handles pitch and yaw? Simple magic ksp reaction wheel? That is not actually that important for me, but would be cool to have as well as an realism option.

Finally, it would be cool to have different options on the length of the modules. I assume you have this material, but dropping the link anyway: PDF about OTRAG

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14 hours ago, Caroliano said:

How accurate are this OTRAG parts. Are they balanced for the real solar system or the vanilla game?

The thing that interests me most in that rocket is the unique (?), dead simple, pressurization system it uses. The tanks are filled with 40 bar air, then emptied until the pressure is 15 bar (also serving as a test for the valves and such), then the fuel and oxidizer are injected till they fill 2/3 of the tank and the pressure go back to 40 bar. Then, during the course of the burn, the tank/injector pressure drops from 40 to 15 bar, and as consequence the chamber pressure drops along from 30 bar to 10 bar. That provides natural throttling to limit the Gs and at the same time does not cause problems like flow separation or too big of an isp drop because the outside pressure drops much faster than the internal one. That is a very interesting dynamic and is the main reason I want to fly one of those rockets.

In addition to that, the single valve controlling the fuel and oxidizer flow has 3 positions: 100%, 40% and closed. Those percentages are of the maximum thrust at that point in the burn, so in the end it can be throttled to 13.3...% of the initial thrust. The reason the third and last stage has 4 modules is because the pitch and yaw would be controlled by throttling or shutting down individual engines (for roll, they would use cold gas thrusters). I see that in the arrangement in your add-on the last stage is composed of a single module (to make it lighter to the physics engine?). How does your add-on handles pitch and yaw? Simple magic ksp reaction wheel? That is not actually that important for me, but would be cool to have as well as an realism option.

Finally, it would be cool to have different options on the length of the modules. I assume you have this material, but dropping the link anyway: PDF about OTRAG

In an older version of the OTRAG components, the different lengths of the tank modules were taken into account, but these result in only a limited number of useful parts for suborbital test vehicles. The current parts are limited to the representation of a useful and easy to create carrier rocket.

After a detailed study of the available documents I have created a version for KSP which is suitable for orbital flight and comprises 3 stages. The empty weights of the individual stages and engines was implemented on the basis of the scarcely available data. The thrust of the rocket engines was adjusted in accordance with the optimistic development targets, and is about 20% higher than the thrust values actually achieved. ISP corresponds to the actually measured and published values. Contrary to the original, the thrust remains constant during the firing phase, but you are free to override it yourself for more realism.
All components were developed exclusively for KSP standard. There are no ambitious adaptations for scaled variants of the KSP universe or "real solar system".

With the CSA OTRAG it is possible to transfer light satellites into a low orbit (75 - 120 km) (0.5t maximum), as long as these satellites brings approx. 250 m/s DV for circulation.
Contrary to the original, it is necessary in KSP to ignite the 2nd stage twice and to plan a free flight phase between the ignitions in order to achieve a to reach almost circular orbit.

In attempts to get along without overpowering KSP-SAS, I have the first and the third stage with RCS monoprop engines acting transversely to the direction of flight. The necessary tanks were accommodated with the payload on the third stage.

 

.

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  • 6 months later...

A small update:

All Tweakscale settings have been revised, please reload all CSA Sub Mods via GitHub. There will be an official update within the next 3 weeks.

This Sub Mod has been extended with another study of the European missile development:

The Europe 3D
This was the most ambitious development design. It was intended to create a rocket completely powered by LH2/LOX which could transport up to 800 kg into a GTO. By extending the first stage from 50 to 70 tonnes of fuel, the payload was to be increased to 950 kg. A 200 kN LH2/LOX rocket engine was to be developed to power the first and second stage. The development work was to be based on MBB's preliminary work and was to be completed by 1984.
Unfortunately, the Europa 3D project was cancelled, just like all the others, but MBB's development work led to a patent on the basis of which the SSME (RS-25) was developed.

EIIID-full,medium_large.1592041327.png

EIIID-2nd-stage,medium_large.1592041334.png

Edited by hraban
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