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How to write a mod


Xylenox

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The Diazo link is indeed a good one. If I may add one comment though. In general C# is the best/safe bet, especially if you already know C#, but you don't have to choose C#; most dotnet languages will do.

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16 hours ago, Rodhern said:

The Diazo link is indeed a good one. If I may add one comment though. In general C# is the best/safe bet, especially if you already know C#, but you don't have to choose C#; most dotnet languages will do.

This is true but 99% of the ressource you ll find on KSP modding (and Unity to a lesser degree) use C#

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