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ProtoCrewMember.ChangeName(string) doesn't work in 1.4.1


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sorry pasted from phone but this works for me in MCE but I'm changing name right when they are created.

public static void SpawnCivilianKerbMCE(int KerbNumbers)
        {
            int TestCivs = 1;                
            foreach (string name2 in SaveInfo.TourisNames)
            {
                if (TestCivs <= KerbNumbers)
                {
                    ProtoCrewMember newKerb = HighLogic.CurrentGame.CrewRoster.GetNewKerbal(ProtoCrewMember.KerbalType.Tourist);
                    newKerb.rosterStatus = ProtoCrewMember.RosterStatus.Available;
                    newKerb.ChangeName(name2);
                    TestCivs++;
                    Debug.Log("MCE Created Civilian " + newKerb.name + " " + newKerb.gender);
                }
            }

 

   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
 

 

Edited by malkuth
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7 hours ago, malkuth said:

sorry pasted from phone but this works for me in MCE but I'm changing name right when they are created.


public static void SpawnCivilianKerbMCE(int KerbNumbers)
        {
            int TestCivs = 1;                
            foreach (string name2 in SaveInfo.TourisNames)
            {
                if (TestCivs <= KerbNumbers)
                {
                    ProtoCrewMember newKerb = HighLogic.CurrentGame.CrewRoster.GetNewKerbal(ProtoCrewMember.KerbalType.Tourist);
                    newKerb.rosterStatus = ProtoCrewMember.RosterStatus.Available;
                    newKerb.ChangeName(name2);
                    TestCivs++;
                    Debug.Log("MCE Created Civilian " + newKerb.name + " " + newKerb.gender);
                }
            }

 

   
   
   
Cheer  
   
   
   
   
   
   
   
   
   
   
   
 

 

Cheers, JPLRepo helped me out, they moved the order of the GameEvent I was using, so I just needed to use onKerbalAddComplete instead of onKerbalAdded. False alarm folks.

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