Snark Posted April 2, 2019 Share Posted April 2, 2019 Moving to Add-on Development, since this appears to be under development-- and the current "coming soon" stub in the OP at the moment doesn't comply with the rules for add-on releases (e.g. doesn't say what the mod does, doesn't specify a license, doesn't provide a link to source code or provide enough info to verify that "source code" isn't a thing, etc.) @SpaceBirb, please let us know when this is ready for release and the OP has been adjusted to meet the add-on posting guidelines, and we're happy to move it back to Add-on Releases for you. Thanks! Link to comment Share on other sites More sharing options...
The_evil_martians Posted April 11, 2019 Share Posted April 11, 2019 YE HIT ME WITH DOSE B5 BOOSTERS BABY! Link to comment Share on other sites More sharing options...
The_evil_martians Posted April 11, 2019 Share Posted April 11, 2019 btw anyone excited for FH B5 arabista mission? arabsat* Link to comment Share on other sites More sharing options...
SpaceBirb Posted April 12, 2019 Author Share Posted April 12, 2019 (edited) . Edited April 12, 2019 by SpaceBirb Link to comment Share on other sites More sharing options...
Falcon_1e Posted April 15, 2019 Share Posted April 15, 2019 (edited) Will the 2.0 version be compatible with Kerbal 1.2.2? Edited April 15, 2019 by Falcon_1e misspelling Link to comment Share on other sites More sharing options...
SpaceBirb Posted April 15, 2019 Author Share Posted April 15, 2019 (edited) On 4/4/2018 at 1:47 PM, HebaruSan said: This is a good idea. The requirement to overwrite files from SpaceXLaunchVehicles is currently preventing this mod from being indexed in CKAN, because overwriting another mod's files is treated as a conflict. If this does get resolved, please let us know at Hey! It's been awhile, the link for that pull request is no longer working. B5 1.4 and up integrate texture modifications through MM now. I have submitted an Issue on NetKAN for this, which includes .ckan and .netkan files. However, If I set SpaceXLaunchVehicles as a requirement, the .ckan can't be generated because it's listing on CKAN only lists it as supporting 1.4.5, and B5 supports 1.4.0 - 1.7.0, as SpaceXLaunchVehicles does work on 1.7, but is not indexed as such. So I changed the requirement of SpaceXLaunchVehicles to suggested, although it is a dependency. https://github.com/KSP-CKAN/NetKAN/issues/7128 -Thanks! Edited April 15, 2019 by SpaceBirb Link to comment Share on other sites More sharing options...
Snark Posted April 15, 2019 Share Posted April 15, 2019 Hi @SpaceBirb, We're sorry, but we've had to remove the download link-- the issues mentioned above are still not fixed: We know it's a hassle, and we're sorry about that, but it can't be helped. Please address the following concerns before putting the link back: OP of this thread needs to specify what the license is. The downloadable mod package itself (i.e. the zip file from the hosting site) needs to include an actual license file that contains the full text of the license (i.e. not just the name of the license, but the whole shebang, legalese and all). It looks like you've already got the LICENSE file on GitHub, just need to make sure that it's included in the zip file. Thank you for your understanding, and again, we apologize for the inconvenience. Link to comment Share on other sites More sharing options...
HebaruSan Posted April 15, 2019 Share Posted April 15, 2019 50 minutes ago, SpaceBirb said: It's been awhile, the link for that pull request is no longer working. B5 1.4 and up integrate texture modifications through MM now. I have submitted an Issue on NetKAN for this, which includes .ckan and .netkan files. However, If I set SpaceXLaunchVehicles as a requirement, the .ckan can't be generated because it's listing on CKAN only lists it as supporting 1.4.5, and B5 supports 1.4.0 - 1.7.0, as SpaceXLaunchVehicles does work on 1.7, but is not indexed as such. So I changed the requirement of SpaceXLaunchVehicles to suggested, although it is a dependency. https://github.com/KSP-CKAN/NetKAN/issues/7128 OK, we can continue this at the pull request: https://github.com/KSP-CKAN/NetKAN/pull/7132 Link to comment Share on other sites More sharing options...
SpaceBirb Posted April 15, 2019 Author Share Posted April 15, 2019 1 hour ago, Snark said: Hi @SpaceBirb, We're sorry, but we've had to remove the download link-- the issues mentioned above are still not fixed: We know it's a hassle, and we're sorry about that, but it can't be helped. Please address the following concerns before putting the link back: OP of this thread needs to specify what the license is. The downloadable mod package itself (i.e. the zip file from the hosting site) needs to include an actual license file that contains the full text of the license (i.e. not just the name of the license, but the whole shebang, legalese and all). It looks like you've already got the LICENSE file on GitHub, just need to make sure that it's included in the zip file. Thank you for your understanding, and again, we apologize for the inconvenience. No worries! I plan to reform the whole OP later today, which will include license info. An update will be pushed as-well to include a text file of the license. Thanks for letting me know about this! Link to comment Share on other sites More sharing options...
SpaceBirb Posted April 16, 2019 Author Share Posted April 16, 2019 9 hours ago, Falcon_1e said: Will the 2.0 version be compatible with Kerbal 1.2.2? By default, no. However, if I have time I can make a branch of 2.0 that will support 1.2 - 1.3 using firespitter. The release of 2.0 will by default only support 1.4 and up, and 1.3 and lower may need several script audits to make them compatible. Link to comment Share on other sites More sharing options...
Falcon_1e Posted April 16, 2019 Share Posted April 16, 2019 14 hours ago, SpaceBirb said: By default, no. However, if I have time I can make a branch of 2.0 that will support 1.2 - 1.3 using firespitter. The release of 2.0 will by default only support 1.4 and up, and 1.3 and lower may need several script audits to make them compatible. Ok, and thank you for the reply. Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 5, 2019 Share Posted May 5, 2019 @SpaceBirb when is 2.0 releasing? Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 16, 2019 Share Posted May 16, 2019 @SpaceBirb any Dev pictures??? Link to comment Share on other sites More sharing options...
SpaceBirb Posted May 16, 2019 Author Share Posted May 16, 2019 On 5/5/2019 at 2:08 AM, Nigel J. Cardozo said: @SpaceBirb when is 2.0 releasing? 4 hours ago, Nigel J. Cardozo said: @SpaceBirb any Dev pictures??? Development has been slow, mainly due to school and lack of experience, especially with 3D modelling. Tundra version will probably release sometime next month, but I can’t promise that. Full 2.0 expected early July at the earliest to late August at the latest. I apologize for the lack of updates, as school has taken up most of my time. Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 16, 2019 Share Posted May 16, 2019 48 minutes ago, SpaceBirb said: Development has been slow, mainly due to school and lack of experience, especially with 3D modelling. Tundra version will probably release sometime next month, but I can’t promise that. Full 2.0 expected early July at the earliest to late August at the latest. I apologize for the lack of updates, as school has taken up most of my time. Oh ok. Link to comment Share on other sites More sharing options...
AverageUser54 Posted May 19, 2019 Share Posted May 19, 2019 How do I get this to work on KSP 1.3.1 I am using launchers pack v5.3 and that works great with 1.3.1 Now I can not figure out how to get the block 5 textures to work. In ksp 1.3.1 you cannot switch textures on a part like in ksp 1.4 So what do i do Link to comment Share on other sites More sharing options...
VoidCosmos Posted June 11, 2019 Share Posted June 11, 2019 (edited) @SpaceBirb Please edit your heading Edit: Thanks Edited June 15, 2019 by Nigel J. Cardozo Link to comment Share on other sites More sharing options...
SpaceBirb Posted June 25, 2019 Author Share Posted June 25, 2019 Exams are done, rest of the week sill be spent on 2.0 Dev Link to comment Share on other sites More sharing options...
The_evil_martians Posted August 18, 2019 Share Posted August 18, 2019 yay! been a while ._. (im back) Link to comment Share on other sites More sharing options...
VoidCosmos Posted August 28, 2019 Share Posted August 28, 2019 Anyone here? Link to comment Share on other sites More sharing options...
N3N Posted August 29, 2019 Share Posted August 29, 2019 (edited) Hello @SpaceBirb, First Thank you for this great mod! I don't want to bother you, but I'm working on setting up a new install (after not having played KSP for over 12 moths) and I was wondering, if there will be a new update (B5 2.0?) in the next days/weeks... Or at least a rough ETA of some sort... Or do you need help? Edited August 31, 2019 by N3N Link to comment Share on other sites More sharing options...
The_evil_martians Posted September 21, 2019 Share Posted September 21, 2019 month by month this thread is getting even more deserted ._. ( first comment of the month >:D ) Link to comment Share on other sites More sharing options...
JacobPF9 Posted October 13, 2019 Share Posted October 13, 2019 Hey @SpaceBirb any updates on 2.0? Link to comment Share on other sites More sharing options...
alberro+ Posted October 25, 2019 Share Posted October 25, 2019 (edited) How do I install this mod? I'm playing on 1.8 with KK Launchers SpaceX Pack, and all of the textures are just dull grey. Edited October 25, 2019 by alberro+ Link to comment Share on other sites More sharing options...
alberro+ Posted November 4, 2019 Share Posted November 4, 2019 On 10/24/2019 at 9:09 PM, alberro+ said: How do I install this mod? I'm playing on 1.8 with KK Launchers SpaceX Pack, and all of the textures are just dull grey. I've been trying to download the texture packs properly, but it still shows up as a dull, textureless grey. Link to comment Share on other sites More sharing options...
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