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[Krash Inc]{MegaPack}[V005] Dev's Zone


Warsoul

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Discord Link

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Pre-requiste for PBR : Textures Unlimited

Normal Textures With and Without Textures Unlimited

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F4wNRtF.jpg           X4-250-A + 8 variants    Avaible with basics.cfg to be balanced by the fans!

 

Post me your best balanced .cfg files here !

That way i can focus on modeling new parts and keep a well balanced mod to fit your needs.

 

Thank you for your support ! Really appreciated !

Beta Tester Download

 

Edited by Warsoul
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Spoiler

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Krash Inc Look for new Kerbal to Test and Krash the new :

X4-250-X Series !

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Direct Message Me to Apply to the Beta Testing Phase !

Beta Tester roles :

Test / Krash / Heal / Repair / Balance

 

Edited by Warsoul
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X4-250-X Series : 

Spoiler

 

Low Poly + High Poly = Done

Symmetrical x2 UV Deployed (Less Seams) = Done

Baking 4K Maps From HighPoly = Done

PBR Textures = Done

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Creating Variants = Done

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Import into KsP = Done

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Designing new Landing Legs for the new X4-250-A in Beta Testing Phase

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Designing new Variants for the New X4-250-X Series with 5/10/15 degree Out

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Edited by Warsoul
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Spoiler

 

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Testing a new Pipeline From World Machine Pro to KsP !

Not perfect yet but i will find some solutions to fix the poles.

Enjoy !

 

 

Edited by Warsoul
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Version 0.003 (In progress)

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I need help to balance thoses :
X4-250-G : 2.5m tank surrounded by 4x 1.25m LFO engines(modifié)
Tv-250-A : 2.5m Jumbo Tank 64 surrounded by Tv screens(modifié)
R-250-A : 2.5m Liquid Fuel tank Surrounded by radiators(modifié)

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Well this reminds me of SRI Singularity Research Initiative. A defunct mod from WAY back in the day that never even launched. The maker just teased everyone with beautiful models and rendering and concepts but never released them. I think any old time KSP players like myself will agree. Take a look maybe you will see some inspiration.  I tell you what as of now these model don't fit my aesthetic and game play but as this grows I would be willing to ditch my save file completely for this mod. Please keep growing and keep developing because these models are beautiful. I can't wait to see how far you take these concepts. 

 

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I don't know the process involved yo running KSP in open GL mode.  Could you provide an old man here with the instructions for how to do that?  My system uses DX11 by default and the Textures Unlimited necessity for Open GL has me intrigued.  Thank You for your response!

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On 4/29/2018 at 12:25 PM, Canpopper59 said:

I don't know the process involved yo running KSP in open GL mode.  Could you provide an old man here with the instructions for how to do that?  My system uses DX11 by default and the Textures Unlimited necessity for Open GL has me intrigued.  Thank You for your response!

You add -force-opengl to the steam shortcut

Edited by Warsoul
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