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[1.4.x] The Horsehead Nebula - 4K Skybox for TextureReplacer Replaced


SinfulD

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vycmkAK.jpg

 

Nestled between the gorgeous Flame Nebula and the intimidating Horsehead, is the home planet of the Kerbals. They are a peace loving people, and having just become a space-faring civilization, little do they know that roughly 1200 light years from their beautiful planet Kerbin, lies the home planet of the war mongering species of Man, called Earth. At such a relatively close distance, it’s only a matter of time until the two civilizations come into contact with each other. Can the peace loving Kerbals hold their own when the corporate might of Mankind come knocking with their galactic-class mining ships? The Kerbals have, at least, 1200 years to prepare for that eventuality. For now however, they are happy to look up at the night sky and wonder, “Where the kell did Jebediah hide the Horse’s body?"

 

DOWNLOAD

  1. You MUST download TextureReplacer Replaced, if you haven’t already.
  2. Download the skybox from SpaceDock or CurseForge.
  3. Unpack the ZIP archive and place the GameData folder into your KSP install directory, replacing the original. 

TECHNICAL INFO

  • The skybox was captured using SpaceEngine 0.9.8. Later, I used 'real' images of the individual objects, from various sources (see full list below), to add more detail.
  • How did I choose which objects to make visible and which ones to ignore? I increased SpaceEngine’s magnitude limit to the 8th (from the default of 7th) and exported the skybox at 4096px resolution. I kept the objects which were visible in the exported images. For example, even though the Eagle nebula is ~3300 ly away, it wasn’t showing inside SpaceEngine, whereas the Lagoon nebula which is farther away at ~5200 ly was visible; probably because the Lagoon is nearly 4 times larger than the Eagle.
  • How ‘realistic’ IS this skybox? The locations of the stars, nebulae and galaxies in the sky are precisely where they should be, at least according to SpaceEngine, but I have taken some artistic liberty with their sizes. For example, the Flame nebula should appear a lot larger, and the Great Carina nebula, a lot smaller, in the sky. My priority was to create something dynamic and intriguing without making it too overwhelming or too unrealistic. As such, I wouldn’t claim the skybox to be a very ‘realistic’ depiction of the sky from that location in space. Not to mention, many of the nebulae and galaxies shouldn’t even be visible. However, I have reduced the brightness of such objects to make them hard to spot.

 

cuAUmM9.jpg

 

CREDITS and SOURCES
There are lots! Please expand the section below to see the full list of credits and sources. All other objects, except the ones exclusively mentioned below, are sourced directly from Space Engine v0.9.8.

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LICENSE
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) license. Expand the section below, for the details.

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Closing Notes - Since this is my first attempt at a 'mod' I would love to receive your feedback, even if you hated it! I have more such skyboxes planned for KSP and will update this thread when I am ready to release each of them. Thanks!

Edited by SinfulD
Added CurseForge download link.
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  On 4/10/2018 at 11:54 AM, Deadpan110 said:

Beautiful work, I love the introduction too - well done!

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Thanks! Yeah, I wanted to set it up somehow so that 'the player' can relate to it in a way. Planning to do the same for all my upcoming skyboxes too.

 

  On 4/10/2018 at 8:04 PM, SkyKaptn said:

Very nice skybox indeed

N3ZZiS6.png

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:) Thank you for sharing the screenshot! Would be nice to see what others come up with as well.

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  On 4/11/2018 at 4:13 PM, SinfulD said:

:(

Obrigado por me avisar. Eu estou trabalhando para obtê-lo carregado no CurseForge. Vai atualizar assim que estiver pronto.

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This error is in all Spacedock mods, you are not the only one, if you meet any mod creator who has hosted mods in Spacedock recently warn you, it has been like that since yesterday!

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  On 4/11/2018 at 4:22 PM, Catatau_27 said:

This error is in all Spacedock mods, you are not the only one, if you meet any mod creator who has hosted mods in Spacedock recently warn you, it has been like that since yesterday!

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So that's why the downloads counter froze on SpaceDock!!!!

Anyway, got myself a CurseForge account just now... Download link coming soon.

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  On 4/11/2018 at 5:10 PM, Catatau_27 said:

Whenever you make a mod, always make more than one mirror available, because it avoids problems like this =) keep up the good work, you're amazing!

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Thanks! Yes, I also wanted to upload it to Github as well (that is, including all the source files) but then I discovered Github doesn't allow files over 100 MB and the source file is way more than that. I guess, Github isn't the best for 'graphic design' related stuff. Still working on finding an alternative. But I WILL release the source files soon, so it's easy for others to work on any derivations they might come up with, or improve this one maybe.

The CurseForge page is up, pending moderator approval. Will update OP as soon it's approved.

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  On 4/11/2018 at 6:44 PM, Barzon Kerman said:

Does TextureReplacerReplaced work with 1.4.2?

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I just checked... and it works, at least for skybox replacements. I only use TRR for skyboxes, so I don't know if it works for other texture replacements.

  On 4/11/2018 at 6:49 PM, Barzon Kerman said:

@SinfulD can DiRT be used instead of TextureReplacerReplaced?

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DiRT has the same naming convention as TRR, so it should work. All that you'd have to do is take the 6 texture files and place them inside the 'Textures' folder under the DiRT directory. Please try it out once and let us know if it worked. I shall update the OP instructions to reflect that.

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  On 4/11/2018 at 10:40 PM, SinfulD said:

DiRT has the same naming convention as TRR, so it should work. All that you'd have to do is take the 6 texture files and place them inside the 'Textures' folder under the DiRT directory. Please try it out once and let us know if it worked. I shall update the OP instructions to reflect that.

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It works just fine. I actually never used Texture Replacer in the first place. DiRT is a much more lightweight mod.

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The skybox is just gorgeous. In my taste I often find skyboxes to be to have way to many stars or are have to bright or to big features. This is dark and still have nice details. :)

I finally did a video(2min) I wanted to do for a long time. The kerbals are actually visible, as there is not to much detail everywhere. 

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  On 4/12/2018 at 6:22 PM, Sunesha said:

The skybox is just gorgeous. In my taste I often find skyboxes to be to have way to many stars or are have to bright or to big features. This is dark and still have nice details. :)

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OMG... hahaha... that is awesome... lmao... well done... well done sir!

Edit: Yes you can plop this sky box into other visual packs... I have also used AVP with KS3P and put this sky box in... friggin awesome

Edited by Deadpan110
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Woah this looks incredible! How difficult would it be to modify the nebula to be more pink/multicolor in hue? The deep red is a bit too much for my personal tastes, but I love what you've done putting Kerbol close in line to the galactic disk. Could I ask for a copy of the straight space engine image with just the galaxy? I might see about using it in something... More on that after I gather some more thoughts :)

2850105-horsehead-nebula-nebula-space-sp

Edited by Avera9eJoe
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  On 4/12/2018 at 6:22 PM, Sunesha said:

The skybox is just gorgeous. In my taste I often find skyboxes to be to have way to many stars or are have to bright or to big features. This is dark and still have nice details. :)

I finally did a video(2min) I wanted to do for a long time. The kerbals are actually visible, as there is not to much detail everywhere. 

  Reveal hidden contents

 

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AWESOME!! :cool:

Well done, indeed! Looks great.... Oh and, you got a new subscriber! :wink:

 

 

  On 4/12/2018 at 7:18 PM, Avera9eJoe said:

Woah this looks incredible! How difficult would it be to modify the nebula to be more pink/multicolor in hue? The deep red is a bit too much for my personal tastes, but I love what you've done putting Kerbol close in line to the galactic disk. Could I ask for a copy of the straight space engine image with just the galaxy? I might see about using it in something... More on that after I gather some more thoughts :)

2850105-horsehead-nebula-nebula-space-sp

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Shouldn't be too hard. Gotta say, that might look great too! :)

But I have already started working on another skybox. Maybe I will give it a go after I have completed it! Or, I will upload all the source files of this one soon, and maybe you or someone else can make create it?

 

 

  On 4/12/2018 at 9:14 PM, DeltaDizzy said:

I think i'll convert this to Sigma Replacements(modular texture replacement mod that does some other stuff). In fact, if I do it right, it should work with TRR or Sigma, whichever you use.

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I was think that too, especially after I found out that it's working with DiRT without even changing the file names! I will include the instructions in the OP. But before I do that, can any of you list down the texture replacer mods that are out there other than TRR, DiRT and Sigma? I will test them before making the change. Thanks!

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