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BUG: Exploding Landing Legs


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Well, I see Squad really screwed the pooch.  Again.  I'm landing on Minmus at less that 3 m/s, and the landing legs just explode.  How did Squad and Take Two so thoroughly screw up something that worked fine?  Unbelievable.  Thank you, Squad, for making the game unplayable and unenjoyable.

Edited by Vanamonde
Mind the language, please.
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1 hour ago, Apollo13 said:

Well, I see Squad really screwed the pooch.  Again.  I'm landing on Minmus at less that 3 m/s, and the landing legs just explode.  How did Squad and Take Two so thoroughly screw up something that worked fine?  Unbelievable.  Thank you, Squad, for making the game unplayable and unenjoyable.

For the time being, you can open the debug menu (alt-right + F12), go to cheat and check "no crash damage". A 1.4.3 patch should be coming this week which fixes this bug, among others.

And I agree, they should have caught this bug during QA. This is no longer a beta or early access.

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@juanml82 thank you for that.  I'll use it.

To me, this game-breaking  bug is so heinous, that it deserved it's own hotfix release, instead of Squad's usual lazy attitude of, "oh, a bug.  We'll fix it in the next release a few months from now."  Meanwhile, we can't play the game unless using the work-around.

EDIT:  This reminds me of Squad's sloppy handling of another landing legs bug a couple years ago.  When on EVA, if a Kerbal bumped into a landing leg, the leg exploded.  Rather than fix the problem, Squad simply removed the collision mesh from the legs so Kerbals walk through them.

Edited by Apollo13
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