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Time wrap actually skip a lot more than before?


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16 hours ago, Ultimate Steve said:

Can confirm, HE does weird things with orbits and terrain loading

It seems most of the problems are when you HE right onto orbit of another body from kerbin launch.  It really seems to glitch out the orbit, including keeping you flagged as "landed", yet still moving at orbital speed, which prevents a whole load of options.    If you must HE, HE from the pad into Kerbin orbit (Or whatever body you start on), and from Kerbin orbit to your intended orbit.   This will drastically reduce the jumping I've found. 

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