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Are Landing Legs Bugged in 1.4.1?


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2 hours ago, Aptiva said:

What exactly is buggy about them?

If you have a multi-stage craft where one of the stages is a lander, and you decouple the lander and land it all in one go -- then the landing legs will tend to explode. If you switch focus away from the lander to any other ship or to KSC or save the game and reload it, then the legs will work correctly.

The same problem happens with rovers.

 

Edited by bewing
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another quick and dirty fix is to bring up the crash tolerance up to 60 + in the game files (stock its around 12 or 10 for mk3) files found in gamedata\squad\parts\utility\LandingLegLT-X\LandingLegLT-X.cfg where X is the number of the item tier (1-3) change the value crashtollerance inside the cfg to something like 60 to 120 as you like

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