Mrcarrot Posted April 25, 2018 Share Posted April 25, 2018 I decided to do what (to my knowledge) no one has yet done: instead of making a single mission, making a mission pack. The theme: Interning at the KSC. This mission pack features an intern as the main character. Start with some basic tasks, then work your way up to managing the entire space program. This is not released yet, and will likely take a significant time before it is, but I will show you the progress I've made so far: The only completed mission as of yet is Ore Gathering, in which the player must pilot a rover already on Duna and gather 75 units of ore before 10 hours is up. Again, pretty simple to start. I have another mission in the works, but I will reveal that when the time comes to do so... Quote Link to comment Share on other sites More sharing options...
HansonKerman Posted May 19, 2018 Share Posted May 19, 2018 Sounds cool, can't wait Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted May 20, 2018 Share Posted May 20, 2018 I don't see a link to your mission pack. I am curious how to set one up as there is no option in the editor to create mission packs. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted May 20, 2018 Author Share Posted May 20, 2018 4 minutes ago, jclovis3 said: I don't see a link to your mission pack. I am curious how to set one up as there is no option in the editor to create mission packs. It does require a bit of know-how, but one can quite easily create it as a config file- see GameData/SquadExpansion/MakingHistory/Missions/MissionPacks.cfg for a guide. Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted May 20, 2018 Share Posted May 20, 2018 26 minutes ago, Mrcarrot said: It does require a bit of know-how, but one can quite easily create it as a config file- see GameData/SquadExpansion/MakingHistory/Missions/MissionPacks.cfg for a guide. OK, but then to make a MissionPacks.cfg file for the community missions, it would have to go in the Kerbal Space Program\Missions folder where a person might have other missions already. How would you go about adding a mission pack without overwriting their existing MissionPacks.cfg file (if they had one)? There's gotta be a way to create some sort of stand-alone file or import document that adds your mission pack data to their MissionPacks.cfg file or creates a new one with your mission in it. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted May 20, 2018 Share Posted May 20, 2018 29 minutes ago, jclovis3 said: OK, but then to make a MissionPacks.cfg file for the community missions, it would have to go in the Kerbal Space Program\Missions folder where a person might have other missions already. How would you go about adding a mission pack without overwriting their existing MissionPacks.cfg file (if they had one)? There's gotta be a way to create some sort of stand-alone file or import document that adds your mission pack data to their MissionPacks.cfg file or creates a new one with your mission in it. Just creating a mission pack node anywhere should work, the same way parts work. I dont have the DLC so this is all guessing though. @Mrcarrot can you confirm or deny this? Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted May 20, 2018 Author Share Posted May 20, 2018 1 minute ago, DeltaDizzy said: Just creating a mission pack node anywhere should work, the same way parts work. I dont have the DLC so this is all guessing though. @Mrcarrot can you confirm or deny this? If I understand it correctly, any mission pack node detected in the GameData folder (even in the stock mission pack cfg) that is not from SQUAD is deleted and added to a Custom_MissionPacks cfg in the expansion's mission folder. Quote Link to comment Share on other sites More sharing options...
DeltaDizzy Posted May 20, 2018 Share Posted May 20, 2018 Just now, Mrcarrot said: If I understand it correctly, any mission pack node detected in the GameData folder (even in the stock mission pack cfg) that is not from SQUAD is deleted and added to a Custom_MissionPacks cfg in the expansion's mission folder. oof Quote Link to comment Share on other sites More sharing options...
jclovis3 Posted May 21, 2018 Share Posted May 21, 2018 1 hour ago, DeltaDizzy said: Just creating a mission pack node anywhere should work, the same way parts work. I dont have the DLC so this is all guessing though. @Mrcarrot can you confirm or deny this? I discovered the MissionPacks.cfg file can be placed in each mission folder along with the persistent.mission file and it will still be read. This clears things up quite a bit. So if I want to distribute a series of missions under the same pack, I just need to be sure each one gets a copy of the MissionPacks.cfg with the same information in it in case they don't download all of the missions but only the ones they are interested in. The easiest way then to create the first mission for the pack is to create the mission pack first, and place it in the Mission directory. Once you've created the mission, you can move or copy it into the new folder and it will still be available in the list for new missions when you create them. Quote Link to comment Share on other sites More sharing options...
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