Jump to content

[1.4.x] EVA Chute Pack - Automatically re-pack your Kerbals EVA Parachute


Recommended Posts

1 hour ago, Austinator48 said:

Downloaded fine, testing now

Fantastic

Not sure how it will work in Career or in Science modes but Sandbox it should work perfectly fine as it is just slightly modified code from the OrX mod I've been working on and it works perfet in OrX (although only tested in Sandbox)

Link to comment
Share on other sites

1 minute ago, DoctorDavinci said:

Fantastic

Not sure how it will work in Career or in Science modes but Sandbox it should work perfectly fine as it is just slightly modified code from the OrX mod I've been working on and it works perfet in OrX (although only tested in Sandbox)

Career it doesn't work, it's triggering the repack action which is then being denied because of the engineer skill level 1 requirement.

Link to comment
Share on other sites

1 hour ago, Austinator48 said:

Career it doesn't work, it's triggering the repack action which is then being denied because of the engineer skill level 1 requirement.

OK ... I'll look into that

I should be able to get around the skill deal ... Not that experienced with modes other than Sandbox so may take a bit, at least in sandbox it should be working

Link to comment
Share on other sites

8 minutes ago, DoctorDavinci said:

OK ... I'll look into that

I should be able to get around the skill deal ... Not that experienced with modes other than Sandbox so may take a bit, at least in sandbox it should be working

Ya it completely works in sandbox, just not in science or career

Link to comment
Share on other sites

1 hour ago, Austinator48 said:

Ya it completely works in sandbox, just not in science or career

Perfect ... I'll make the adjustments I mentioned about how the code runs so as to make it a lean program (lean meaning not very computationally large)

I'll see what I can do about the science and career situation but no promises ;)

 

Link to comment
Share on other sites

@Austinator48 - Sigima 6 Lean Manufacturing practices incorporated into the code now

Only runs if your kerbal is on eva and the kerbal has been airborne ... no progress on the career or science deal yet though

https://github.com/DoctorDavinci/EVAChutePack/releases/tag/v0.0.0.2

Edited by DoctorDavinci
Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...