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Why is my Tri-Coupler only working on one end of my ship?


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I was mucking around and am trying to make a a large, generic Science-Fiction ship in the SpacePlane hanger. :confused:

For the central structure of the ship I had planned on using a Tri-Coupler like this;

http://imgur.com/a/WMIU5

to make up the spine of the ship. However as you can see the Tri-Coupler at the back of the ship only attaches itself to 1 of the 3 pieces that make up the spine and the other 2 are left flapping about.

This was my first attempt: http://i.imgur.com/2Egq2.jpg :cool:

Amazingly that 'thing' can actually produce enough thrust to get airborne and only crashes due to incorrect weight distribution. Unfortunately about 60% of the time it blows to pieces on the runway due to the Tri-Couplers behaving in the way I described above which then results in this: :0.0:

http://i.imgur.com/U8niJ.jpg

http://i.imgur.com/i0jPy.jpg

Which then leads to this: ;.;

http://i.imgur.com/B9MIZ.jpg

http://i.imgur.com/Zy1RV.jpg

I assume this is because the Tri-Couplers were never programmed to work this way? Or is it a bug or something wrong on my end? If they are meant to work like this how do I do it because I really don't want to have a ship littered with Strut Connectors :P

Edited by TOPping
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You're correct in thinking that tri-couplers, as well as other parts, were not designed to really have multiple connections in the way you're describing them. You might want to try having the fuel tanks/fuselages meet in the middle instead of at the ends and then try to tie them together with struts, but apart from that there's not much you can do. I have the same problem when designing planes, I'm unable to place fuel tanks in sequence and attached to a wing at the same time.

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Yeah, as things stand now, all parts can only have one 'parent' part - only one part they are connected to.

This is limiting the design freedom of the players, but I am sure there is a good technical reason for this.

Still, I hope they will be able to implement the possibility of multiple 'parent' connections.

In your case, you can probably 'hack a solution using fuel lines and struts to secure the connections. Something like this:

tricouple.png

Note that you need to COMPLETELY bypass the rear tricoupler - you need to place some parts that do NOT have fuel crossfeed in front of it OR behind it (i used SAS modules in front) and then connect the fuel lines directly to the engine (alternatively, you can place a small fuel tank instead of the engine, connect the fuel lines to that fuel tank and then feed everything from that fuel tank... This is because the tricoupler is intended to transfer fuel from the single connection to the three connections. If you let fuel flow through it you will get uneven fuel distribution which will unbalance your craft.

Also, I tried to replicate your design, but the ship still isn't very stable... It seems that the spaceplane fuselages are pushing against each other which makes the ship I posted fall apart at the slightest provocation... MOAR STRUTS! :D

Edited by Awaras
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You're correct in thinking that tri-couplers, as well as other parts, were not designed to really have multiple connections in the way you're describing them.
Yeah, as things stand now, all parts can only have one 'parent' part - only one part they are connected to.

;.; So many crushed dreams...

In your case, you can probably 'hack a solution using fuel lines and struts to secure the connections. Something like this:

I will try that out on my next build but so far this ship is working okay:

http://www.youtube.com/watch?v=3jFbb_yt_0c

(Well, not really but atleast it makes it off the runway) :D

I felt it flew pretty good for a ship with no fins, flaps or wings...

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Yeah, as things stand now, all parts can only have one 'parent' part - only one part they are connected to.

This is limiting the design freedom of the players, but I am sure there is a good technical reason for this.

You are correct. This is a limitation of the Unity engine in that it only supports one parent to many children. There's nothing you can do short of using struts and fuel lines. But you need to be careful with the fuel lines to not create a circular path for fuel to flow or really weird stuff happens.

Cheers!

Capt'n Skunky

KSP Community Manager

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That is a beautiful monstrosity. I'm also glad I'm not the only one trying to use tri-couplers this way.

What's the likelyhood of a unity update to remedy this? I've ran into a few situations where multiple connections would be beneficial, even just for craft strength.

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Would a possible solution be (either officially of fan-made) a second tri-coupler style part that is set with the connection points reversed?

Instead of a 'Tri-coupler,' call it a 'Tri-reducer.'

Also, has anyone thought about making Quad-couplers, Sextuple-couplers and Octo-couplers?

And better still, bases for the double diameter fuel tanks allowing us to stack multiple smaller engines under them Soviet-style (like the 30 main engines of the N1)?

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