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Part Menu bug (OpenGL)


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So when forcing KSP to use OpenGL (a requirement of Textures unlimited, but for this test was done on a fresh unmodded install), the part menu cuts off the top half of images on the first row (and will show part images overlapping the buttons at the bottom if the part list is long enough, although this is not shown in the screen grab). 

Not sure where to submit this sort of thing to squad so posting it here.

bfgcaRW.png

Edited by fwdixon
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  • 2 months later...
18 minutes ago, GrubbyZebra said:

So what is the graphics renderer for non-Windows versions?

Also not supported in the Windows build. :P

This visual bug did exist in previous 1.4.x releases on Linux and macOS. But I just fired up 1.4.5 on my macOS machine and it's working OK there. I don't have access to my Linux box because I'm on the wrong continent, but pretty sure it's fixed there too.

If you can replicate OpenGL problems on platforms where it's the default renderer, then it's worth filing a bug about. But issues with the OpenGL renderer that are exclusive to Windows almost certainly won't be looked at because, as linuxgurugamer said, Squad don't support that setup.

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6 hours ago, stibbons said:

Also not supported in the Windows build. :P

This visual bug did exist in previous 1.4.x releases on Linux and macOS. But I just fired up 1.4.5 on my macOS machine and it's working OK there. I don't have access to my Linux box because I'm on the wrong continent, but pretty sure it's fixed there too.

If you can replicate OpenGL problems on platforms where it's the default renderer, then it's worth filing a bug about. But issues with the OpenGL renderer that are exclusive to Windows almost certainly won't be looked at because, as linuxgurugamer said, Squad don't support that setup.

I haven't installed 1.4.5 yet, so I will give it a shot.

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