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Need some help with UV mapping


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Hey I was wondering if any one could take the time out of there lives to help me. so I have made a part before this one but this one for some reason wont work. once I import it into blender do all that and unwrapit then export. but when I try it in the game the texture does not appear and it sucks.

tumblr_m9byzzsrMV1rcoqlno1_500.png

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Like NIN3 said there isn't an configuration file.

Make one (see the documentation on part.cfg) and create map named textures in the folder where your model.dae is.

Put the texture in the textures folder and include the texture name including the file extension at the "texture =" line.

That should make the texture work otherwise you probably did something else wrong.

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what format are you using? collada (.dae)?

Depending on format there is annoying thing you may need to do in blender.

1.Select all in 3d view

2.select all in uv editor

3.select the texture in uv editor. *you have to have all selected, use "A" key*

Some exporters treat the uv editor as uv assignement interface which is plain wrong..

Edited by vvaris
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