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My rocket likes to do flips: Guidelines please


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1 minute ago, officernickwilde said:

Looking for other solutions than rebuilding my entire rocket to allow it to land on (at least smaller) bodies.

Not really much to offer there. If you stick with tall and topple-happy, the best you can do is pick an absolutely flat piece of terrain to land on, land very very carefully, and keep SAS on radial out... and hope it's enough to keep the rocket balanced on its end. KSP is still having trouble with random bouncing of landing legs, and oscillations in SAS... neither of which are going to help much. And it's pretty hard to pinpoint a perfectly flat, unsloped spot to begin with.

It sucks to have to redesign a craft, but in this case I think it's pretty inevitable. Not to say it's absolutely impossible to use as is, but I think most experienced players would not even try this. But don't let that stop you - sometimes the best way to get a feel for what works and what doesn't is by simply trying out what you build. There's something to say for not taking anyone's word for it and just learning from your own experience. :D

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7 hours ago, officernickwilde said:

The reason I want it to be able to land on bodies is to refill the fuel tanks to get even further

Looking for other solutions than rebuilding my entire rocket to allow it to land on (at least smaller) bodies.

Would apricate some ideas <3

Keep the big ship in orbit. Have a small lander descend, mine ore, and shuttle it back.

You can either refine ore on the surface or in orbit, but in either case I would not ferry it back and forth into orbit all the time; that's a lot of "dead mass" you'd be dragging with you.

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2 hours ago, officernickwilde said:

now when Im on the mun tho, is  there a way to anchor the craft into the ground? (the Drill-O-Matic's push the ship to lay on the side when they get deployed)

A slightly longer answer is you should test your mining rig on Kerbin before sending it to Mun.

It sounds to me like the drills are too low so as you deploy them, they're lifting the ship off the ground.

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Yea, the mod Im using allow me to lock the struts (so that they wont give after as the pressure increases), which solved the problem but the craft also starts sliding as I use the Drill-O-Matics disallowing me to use time warp meanwhile (exiting the craft with 1 of my kerbals allow me to use timewarp however, but the sliding is still kind of annoying)

Currently landing on Eve: https://imgur.com/a/b5btHNn

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