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Can I Use Kerbal Konstructs To Edit Stock KSC?


boofzilla

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So I've got Omega's Stockalike Structures, and would like to completely remodel my KSC. Having the stock VAB with the new VAB from OSS looks fairly silly. Plus there are new Tracking Stations and RnD buildings I'd like to use.

Plus, I'd really like to have my own KSC, rather than one that looks like regular KSC with stuff added around it.

 

So basically, I need to know this.

  • Can I use KK to add new clickable buildings, and have it redirect to the VAB, SPH, Tracking, etc?
  • Can I use KK to delete stock buildings, or at least move them around?
  • Can I use KK to change the default space center camera? Currently it'll change to the last launchpad I used, but I was hoping to have it moved to a better location based on the KSC additions.
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13 hours ago, boofzilla said:

Can I use KK to change the default space center camera? Currently it'll change to the last launchpad I used

Hi there's a setting in KK's game settings to change that to always be at the sph vab or wherever you launch from not the spawn spot, accessible from flight scene, settings , difficulty options

13 hours ago, boofzilla said:

Can I use KK to delete stock buildings, or at least move them around?

Not sure about this one  but if you could/can, doing so  may result in the buildings being broken ( probably will )

13 hours ago, boofzilla said:

Can I use KK to add new clickable buildings, and have it redirect to the VAB, SPH, Tracking, etc?

Doubtful.  looking at the cfgs they appear to have normal KK cfgs'   there doesn't appear to be anything that indicates anything other than normal KK functions

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21 hours ago, boofzilla said:

Can I use KK to add new clickable buildings, and

Yes! For some buildings.

 

22 hours ago, boofzilla said:

Can I use KK to change the default space center camera?

Yes, I think there is a camara angle setting, though I haven’t used it.

 

As for the issue of completely replacing the KSC, I am not sure but I would love to do that in my game.

 

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