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Some questions about Kerbalism


MassoudGL

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Not sure if this is the right place, but the Kerbalism mod discussion appears closed. It's up to date though in CKAN. I just downloaded it and have some questions. I am running this with the Planetary Base Inc. mod.

I guess first, is it actually fun?

1. I have part files for the gravity ring in my directory, but it's not in my game at all. This is regardless of whether it's sandbox or not. 

2. There isn't a button to turn on artificial lights in either the Planetary Base greenhouse or the Kerbalism greenhouse. Was this removed??

3. Is the hitchhiker part the only part that offers exercise? If you're on a planet with significant gravity, are the exercise requirements less or non-existent? 

4. The need to rotate Kerbals so they don't go crazy is kind of turning me off. If I have empty seats, I would think they would manage their own lives (I know they can't auto-rotate, but I don't like that I personally have to move them when the values are already present. How do you reconcile this?

I really like the idea of space weather/radiation/air and food, but the whole exercise and micromanaging thing is eh to me.

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