Iso-Polaris Posted April 16, 2019 Share Posted April 16, 2019 Im playing this amzing pack with Sigma Dimensions 10X resize. And I found out that Lua lunch pad and runway is a few meters underground. Is there something I can include in the resize config to life them up a bit? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 20 minutes ago, Iso-Polaris said: Im playing this amzing pack with Sigma Dimensions 10X resize. And I found out that Lua lunch pad and runway is a few meters underground. Is there something I can include in the resize config to life them up a bit? I don't know, aside from adjusting the actual height of the facilities using Kerbal Konstructs. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 16, 2019 Share Posted April 16, 2019 1 minute ago, Gameslinx said: I don't know, aside from adjusting the actual height of the facilities using Kerbal Konstructs. I'm planning on doing exactly that, but i'm not sure which parameter is the actual height. KK_GroupCenter { Group = LuaLaunchPad CelestialBody = Lua RadialPosition = -35371.1484,-5249.67432,153306.141 Orientation = 0,1,0 RadiusOffset = 528.711914 RotationAngle = 0 ModelScale = 1 } KK_GroupCenter { Group = LuaLaunch CelestialBody = Lua RadialPosition = 120800.289,6.66009521,99622.4063 Orientation = 0,1,0 RadiusOffset = 0 RotationAngle = 0 ModelScale = 1 } Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 6 minutes ago, Iso-Polaris said: I'm planning on doing exactly that, but i'm not sure which parameter is the actual height. KK_GroupCenter { Group = LuaLaunchPad CelestialBody = Lua RadialPosition = -35371.1484,-5249.67432,153306.141 Orientation = 0,1,0 RadiusOffset = 528.711914 RotationAngle = 0 ModelScale = 1 } KK_GroupCenter { Group = LuaLaunch CelestialBody = Lua RadialPosition = 120800.289,6.66009521,99622.4063 Orientation = 0,1,0 RadiusOffset = 0 RotationAngle = 0 ModelScale = 1 } Radius Offset. Do this ingame using Ctrl + K to bring up the KK config menu. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 16, 2019 Share Posted April 16, 2019 Sometimes my sunflares will not show on normal view but they will show on orbital map view. While this thing happens, the frame rate will drop significantly. A reload will occasionally fix it, but most time not will not. What could possibly cause it, could it be sigma dimensions? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 46 minutes ago, Iso-Polaris said: Sometimes my sunflares will not show on normal view but they will show on orbital map view. While this thing happens, the frame rate will drop significantly. A reload will occasionally fix it, but most time not will not. What could possibly cause it, could it be sigma dimensions? Scatterer is still quite unstable. It could be that. Can you post a link to your KSP.log when it happens again? Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 16, 2019 Share Posted April 16, 2019 13 minutes ago, Gameslinx said: Scatterer is still quite unstable. It could be that. Can you post a link to your KSP.log when it happens again? Now the flare comes back but the frame rate drop problem persists. Here's my log: https://drive.google.com/open?id=1tDjUbBeOZLLDnDtwztzuIIZUWWNmiYge Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 5 minutes ago, Iso-Polaris said: Now the flare comes back but the frame rate drop problem persists. Here's my log: https://drive.google.com/open?id=1tDjUbBeOZLLDnDtwztzuIIZUWWNmiYge You have an awful lot of contract related exceptions which will be the cause of your frame drops. I can't really help when you have so many mods installed, unfortunately. Quote Link to comment Share on other sites More sharing options...
Iso-Polaris Posted April 16, 2019 Share Posted April 16, 2019 47 minutes ago, Gameslinx said: You have an awful lot of contract related exceptions which will be the cause of your frame drops. I can't really help when you have so many mods installed, unfortunately. Strangely after I uninstalled Sigma dimensions and all its components, the frame rate's back to normal. Guess it's solved. Can't use SD Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 16, 2019 Share Posted April 16, 2019 Home planet feels somewhat unattracting to explore. might be because of all the sand. But i LOVE the rest... Haven't been outside the soi of Rhode yet, love sending crafts to Ash and Armstrong and have a flyby on Lau on return just before re-entry... Great job with this planetpack! btw. noticed that "Rhode" is still refered to as "Kerbin" in mods like KER... Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 3 minutes ago, dxeh said: btw. noticed that "Rhode" is still refered to as "Kerbin" in mods like KER... Same with the biome names being "a, b c". KER doesn't use displayName, so localisation is impossible. Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 16, 2019 Share Posted April 16, 2019 Check. Isn't a big thing though... on 3 out of 5 missions that returned back to surface of Rhode. i'm running into an issue while trying to "recover" the mission. Cannot recover craft or return to space center trough menu or altitude bar. Have to go EVA and press the (than orange) text in main menu. Tells me that save will be reverted to last autosave point (somewhat minutes ago), but does end the mission and gives me all the science... Not sure yet if this is related to mappack or to something else.. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 10 minutes ago, dxeh said: Check. Isn't a big thing though... on 3 out of 5 missions that returned back to surface of Rhode. i'm running into an issue while trying to "recover" the mission. Cannot recover craft or return to space center trough menu or altitude bar. Have to go EVA and press the (than orange) text in main menu. Tells me that save will be reverted to last autosave point (somewhat minutes ago), but does end the mission and gives me all the science... Not sure yet if this is related to mappack or to something else.. Do you have making history installed? Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 16, 2019 Share Posted April 16, 2019 I do. You think that it might be caused by that? Didn't have it on my stock-install with that dlc Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 1 minute ago, dxeh said: I do. You think that it might be caused by that? Didn't have it on my stock-install with that dlc MH causes this. You need to download the Making Less History mod to fix this bug! Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 16, 2019 Share Posted April 16, 2019 1 minute ago, Gameslinx said: MH causes this. You need to download the Making Less History mod to fix this bug! Champ, will do. and keep continue to explore your awesome galaxy! Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted April 16, 2019 Share Posted April 16, 2019 @Gameslinx Are there any science defs yet? i havent noticed any. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 16, 2019 Author Share Posted April 16, 2019 Just now, Bill the Kerbal said: @Gameslinx Are there any science defs yet? i havent noticed any. They are much too tedious a task to write, so I decided to hold off on them at least for now. Quote Link to comment Share on other sites More sharing options...
KerbalKore Posted April 16, 2019 Share Posted April 16, 2019 OK, i cant wait until they're done! Quote Link to comment Share on other sites More sharing options...
iliketrains0pwned Posted April 17, 2019 Share Posted April 17, 2019 Does anyone know if this mod is compatible with the new 1.7 update? Those changes to the maneuver system should make slingshotting around the new system so much fun. Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 17, 2019 Share Posted April 17, 2019 7 hours ago, iliketrains0pwned said: Does anyone know if this mod is compatible with the new 1.7 update? Those changes to the maneuver system should make slingshotting around the new system so much fun. Think Kopernicus ain't updated yet. so gues not. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 17, 2019 Author Share Posted April 17, 2019 7 hours ago, iliketrains0pwned said: Does anyone know if this mod is compatible with the new 1.7 update? Those changes to the maneuver system should make slingshotting around the new system so much fun. 3 minutes ago, dxeh said: Think Kopernicus ain't updated yet. so gues not. Kopernicus has updated. The mod does work on 1.7, but I will be releasing a proper update with a few new cool features shortly anyway! Quote Link to comment Share on other sites More sharing options...
dxeh Posted April 17, 2019 Share Posted April 17, 2019 (edited) Yes, me again... After many succesfull manned flights, i decided to do a probe flight, but ran into the following problem (while playing with RemoteTech). Rhode Launch site is NOT located anywhere near to Mission Control (205km away, no line of sight). Is there any way to correct this or is it ment to be this way? I know we can easily bypass this by launching your satellite system manned, but i love the challenge of doing it unmanned.Yes, allready mentioned before, Rhode is referred to as Kerbin Edited April 17, 2019 by dxeh Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted April 17, 2019 Author Share Posted April 17, 2019 20 minutes ago, dxeh said: Rhode Launch site is NOT located anywhere near to Mission Control (205km away, no line of sight). Is there any way to correct this or is it ment to be this way? You can change the latitude and longitude of the KSC in the RemoteTech config to match Rhode's. I'll try and fix this anyway for the future. 21 minutes ago, dxeh said: Yes, allready mentioned before, Rhode is referred to as Kerbin Rhode technically is Kerbin (at least, as far as the game is concerned). RemoteTech is not using displayNames then, so again, localisation (such as Kerbin being called Rhode) is impossible. I can't fix this if the mod doesn't use displayNames. Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted April 17, 2019 Share Posted April 17, 2019 What mods did you use for the trailers Quote Link to comment Share on other sites More sharing options...
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