Gameslinx Posted January 20, 2020 Author Share Posted January 20, 2020 46 minutes ago, Autolyzed Yeast Extract said: scatterer 0.0540 and 0.0530 aren't working at all with the current version of beyond gnome, and I don't know what the most recent working version is 0.054 should work - Did you download via CKAN? I might need a KSP.log if you can send it. Thank you! If you downloaded through CKAN, try manually installing it Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted January 21, 2020 Share Posted January 21, 2020 (edited) 6 hours ago, Gameslinx said: Did you download via CKAN? Yes 6 hours ago, Gameslinx said: I might need a KSP.log if you can send it. I can't actually, unless you're okay with me DMing it to you 6 hours ago, Gameslinx said: If you downloaded through CKAN, try manually installing it it fixed it but fate is somehow blocking the glare of destiny Edited January 21, 2020 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
Programmdude Posted January 23, 2020 Share Posted January 23, 2020 It's technically possible to fly on Lua. Getting enough air and lift was the main problem, so the plane is pretty much just a wing covered in air intakes. Great planet pack, only thing that it's missing is a Delta-V chart Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 23, 2020 Author Share Posted January 23, 2020 5 hours ago, Programmdude said: It's technically possible to fly on Lua. Getting enough air and lift was the main problem, so the plane is pretty much just a wing covered in air intakes. Great planet pack, only thing that it's missing is a Delta-V chart I'm still learning how to use Adobe Illustrator, which is what people use to make the DV charts, but there is one planned Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 24, 2020 Author Share Posted January 24, 2020 It's teaser / wallpaper time again! Cities and crashed ships coming soon Quote Link to comment Share on other sites More sharing options...
AWu Posted January 25, 2020 Share Posted January 25, 2020 Such awesome stuff, again. I love this mod being the only exception for me moving away from pure stock game. Looking pretty much forward to the new version! Quote Link to comment Share on other sites More sharing options...
Autolyzed Yeast Extract Posted January 25, 2020 Share Posted January 25, 2020 (edited) - Edited January 26, 2020 by Autolyzed Yeast Extract Quote Link to comment Share on other sites More sharing options...
Programmdude Posted January 26, 2020 Share Posted January 26, 2020 So I "think" when you set the extraplanetary launchpad to Lua, then Kopernicus has fatal issues when you go back to the KSC. The camera goes funny and the UI breaks. From looking at the code, I'm guessing EL changes the home planet, and Kopernicus expects that Kerbin (Rhode) is always the home planet. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 26, 2020 Author Share Posted January 26, 2020 Something big is coming New sunflares that actually show the stars in all their glory! Quote Link to comment Share on other sites More sharing options...
bobjonesisthebest:D Posted January 30, 2020 Share Posted January 30, 2020 hey Gameslinx can you provide a link too Kopernicus Expansion? it would be useful in my opinion. Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 30, 2020 Author Share Posted January 30, 2020 7 hours ago, bobjonesisthebest:D said: hey Gameslinx can you provide a link too Kopernicus Expansion? it would be useful in my opinion. Do you mean support for KEX? I can but it isn't out for 1.8 yet so I can't test it. Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted January 30, 2020 Share Posted January 30, 2020 hello gameslinx, I wonder where to find the link for the updated version when you publish it? should i use the same as for version 1.2? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 30, 2020 Author Share Posted January 30, 2020 2 minutes ago, Maxi-Mio said: hello gameslinx, I wonder where to find the link for the updated version when you publish it? should i use the same as for version 1.2? Yes, Beyond Home 1.3 will be on GitHub and Spacedock. I'm still unsure about ckan because some people are having issues with it, and I have my reasons for disliking ckan, but yes - you'll be able to get BH 1.3 on GitHub first. Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted January 30, 2020 Share Posted January 30, 2020 when? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 30, 2020 Author Share Posted January 30, 2020 5 minutes ago, Maxi-Mio said: when? When Kopernicus 1.8 releases and when I'm ready Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted January 30, 2020 Share Posted January 30, 2020 Still a little thing, I do not get the structures, I have the trees and stone but even with the maximum dispertion I do not have the explorable structure, is there an extension of kerbal konstructe to get them? or maybe I didn’t explore enough to find them? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted January 30, 2020 Author Share Posted January 30, 2020 3 minutes ago, Maxi-Mio said: Still a little thing, I do not get the structures, I have the trees and stone but even with the maximum dispertion I do not have the explorable structure, is there an extension of kerbal konstructe to get them? or maybe I didn’t explore enough to find them? Some of them haven't been added yet. You need to make sure your scatter density is at 100%. Then, you need to find then on the planet. Stuff like floating islands on Hydrus are easy to find, near the mountains. Quote Link to comment Share on other sites More sharing options...
Maxi-Mio Posted February 2, 2020 Share Posted February 2, 2020 "Rescale" is done in "Sigma> Dimensions> Settings.cfg" or in "rescale> 10.625xKSP.cfg"? I have this in 10.625xksp.cfg: @SigmaDimensions { // Basic parameters @Resize = 10.625 @Rescale = 10.625 @ Atmosphere = 1.25 @dayLengthMultiplier = 2 and that in Parameters of Sigma: SigmaDimensions { // Basic parameters Resize = 1 Resize = 1 Atmosphere = 1 dayLengthMultiplier = 1 // Advanced settings landscape = 1 geeASLmultiplier = 1 resizeScatter = 1 resizeBuildings = 0 tiled floor = 1 CustomSoISize = 0 CustomRingSize = 0 atmoASL = 1 tempASL = 1 atmoTopLayer = 1 atmoVisualEffect = 1 lightRange = 1 scanAltitude = 1 } Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 4, 2020 Author Share Posted February 4, 2020 On 2/2/2020 at 10:01 AM, Maxi-Mio said: "Rescale" is done in "Sigma> Dimensions> Settings.cfg" or in "rescale> 10.625xKSP.cfg"? I have this in 10.625xksp.cfg: @SigmaDimensions { // Basic parameters @Resize = 10.625 @Rescale = 10.625 @ Atmosphere = 1.25 @dayLengthMultiplier = 2 and that in Parameters of Sigma: SigmaDimensions { // Basic parameters Resize = 1 Resize = 1 Atmosphere = 1 dayLengthMultiplier = 1 // Advanced settings landscape = 1 geeASLmultiplier = 1 resizeScatter = 1 resizeBuildings = 0 tiled floor = 1 CustomSoISize = 0 CustomRingSize = 0 atmoASL = 1 tempASL = 1 atmoTopLayer = 1 atmoVisualEffect = 1 lightRange = 1 scanAltitude = 1 } I don't know. I don't use Rescale, it might be better to read up on the documentation, or ask for help in the mod thread Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 5, 2020 Author Share Posted February 5, 2020 I've decided to do some big improvements to the planets if you don't have visual mods installed. Thanks to @JadeOfMaar he's put together some amazing Sunflares that work without Scatterer or EVE. I've spent some time remaking the atmosphere rims for people who don't use visual mods so that you guys can enjoy the planets as close to their scatterer counterparts as much as possible! There are no visual mods in these pictures: Quote Link to comment Share on other sites More sharing options...
Wilds Posted February 6, 2020 Share Posted February 6, 2020 Very excited for the next update. Beyond Home is so fun! I'm currently doing a 5x career on 1.7.3. Going great. I am having an issue with Lua's Space Center being buried under terrain at 5x rescale. Fortunately, the beginning of the runway pokes out of a mountain, letting me launch crafts safely! Too funny. I doubt there is a way to make KK behave well with resized terrain So far, the Beyond Home planet pack has felt by far the most 'alive' planet pack. Even stock feels like a dead wasteland. Quote Link to comment Share on other sites More sharing options...
Seikaa Posted February 6, 2020 Share Posted February 6, 2020 My respect to you sir!!!You are really doing a great job!I'm sooooo thriiled for the version 1.3! Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 6, 2020 Author Share Posted February 6, 2020 A bunch of planet pictures without visual mods installed! I know I've neglected the folk who were unable to run scatterer and EVE, so at last here is my love for you guys: Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted February 7, 2020 Author Share Posted February 7, 2020 A sneak preview of some of the terrain you will be able to encounter now... Quote Link to comment Share on other sites More sharing options...
The-Doctor Posted February 9, 2020 Share Posted February 9, 2020 Will beyond home work with the latest kopernicus for 1.8.1? Quote Link to comment Share on other sites More sharing options...
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