Whargarble Posted June 5, 2020 Share Posted June 5, 2020 12 minutes ago, Gameslinx said: Logs please! Also, you've cropped out your UI which helps me even less Sorry! I was working on two screens, and got lazy when cropping. Here's a better one: And here's the KSP.log https://file.io/4VicKKdo Do you need any other log/screengrab? Quote Link to comment Share on other sites More sharing options...
Gameslinx Posted June 5, 2020 Author Share Posted June 5, 2020 8 minutes ago, Whargarble said: Sorry! I was working on two screens, and got lazy when cropping. Here's a better one: And here's the KSP.log https://file.io/4VicKKdo Do you need any other log/screengrab? The link isn't working Quote Link to comment Share on other sites More sharing options...
Whargarble Posted June 5, 2020 Share Posted June 5, 2020 2 minutes ago, Gameslinx said: The link isn't working Doh, apparently file.io deletes after someone downloads, and since I downloaded it myself to check....https://gofile.io/d/GaX202 This should work better. Quote Link to comment Share on other sites More sharing options...
Yuri kagarin56 Posted June 5, 2020 Share Posted June 5, 2020 16 hours ago, Gameslinx said: That's an artifact of scatterer, and the pixelated textures are a bug with KSP's 1.8 terrain shader - It's fixed on 1.9, but we're waiting for Kopernicus to update Thanks for letting me know, ive been pulling my hair out for 2 weeks trying to figure out what it is. Quote Link to comment Share on other sites More sharing options...
mattihase Posted June 7, 2020 Share Posted June 7, 2020 Hey, which parts of Kopernicus Expanded are supported/recommended for use with Beyond Home? Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted June 8, 2020 Share Posted June 8, 2020 I can use that mod with 4GB RAM ? Quote Link to comment Share on other sites More sharing options...
Hpl Posted June 8, 2020 Share Posted June 8, 2020 Without visuals or other mods it actually runs better than stock so I think yes, don’t mod it too much tho On 3/7/2019 at 5:25 PM, Gameslinx said: 6GB RAM (System memory) 1-2GB VRAM (Graphics memory) Although... Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted June 8, 2020 Share Posted June 8, 2020 15 hours ago, Hpl said: Sem recursos visuais ou outros mods, ele funciona melhor do que o estoque, então acho que sim, não modifique muito Apesar... Thanks Quote Link to comment Share on other sites More sharing options...
MuriloMoreira Posted June 8, 2020 Share Posted June 8, 2020 How do I install the graphics mods? Quote Link to comment Share on other sites More sharing options...
Hpl Posted June 8, 2020 Share Posted June 8, 2020 like any other mod :p Quote Link to comment Share on other sites More sharing options...
KiraMate Posted June 9, 2020 Share Posted June 9, 2020 Hi! Unfortunately, I can not find any anomalies on the nearest planets and their satellites. Perhaps you could give some recommendations for finding them? I would be very grateful to you, as I counted on SCANSat. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted June 9, 2020 Share Posted June 9, 2020 (edited) @KiraMate The fancy objects that you'll see all over the worlds in this mod are as ground scatters. They are not as anomalies or DLC ROCs so SCANsat will not reveal them. The only way is to get close as with a lander, and have scatter density turned up in terrain settings. Edited June 9, 2020 by JadeOfMaar Quote Link to comment Share on other sites More sharing options...
HansonKerman Posted June 9, 2020 Share Posted June 9, 2020 When I get a better computer... Quote Link to comment Share on other sites More sharing options...
MrYawnie Posted June 11, 2020 Share Posted June 11, 2020 (edited) Has anyone made a kerbal Experience (XP) table for this planetary mod? So far I've gained 2XP from Rhode (orbit), 2XP from Armstrong (orbit) and 5XP from Lua (plant a flag), totaling 9XP and 2* kerbals. I was wondering what are the base XP values for this mod, and the multipliers for each planet/moon. Edit: I believe I figured out the multipliers, they are likely the science "recoveryValue" multipliers. Therefore the multipliers would be: Lua 2x, Armstrong 1.5x and Ash 2.5x, which would correspond my (limited) gained XP so far. Just started playing with this mod yesterday, and haven't played KSP in more than 2 years. Edited June 11, 2020 by MrYawnie Figured it out I believe Quote Link to comment Share on other sites More sharing options...
MrYawnie Posted June 11, 2020 Share Posted June 11, 2020 (edited) 21 hours ago, MrYawnie said: Has anyone made a kerbal Experience (XP) table for this planetary mod? So far I've gained 2XP from Rhode (orbit), 2XP from Armstrong (orbit) and 5XP from Lua (plant a flag), totaling 9XP and 2* kerbals. I was wondering what are the base XP values for this mod, and the multipliers for each planet/moon. I didn't find any Experience table, so I made my own. I've added a long dash to the slots that should not be applicable (no flying in non-atmospheric planets, no landing/flag planting in bodies where kerbals would not survive). I've only started playing with this mod yesterday so correct me if I'm wrongly added a long dash, and I'll fix the table. Please also let me know if there's other non-survivable/landable planets. Edited June 12, 2020 by MrYawnie Added back Fury and Gateway Landing and Planting a flag as apparently it is possible without kerbal dying? Quote Link to comment Share on other sites More sharing options...
Hohmannson Posted June 11, 2020 Share Posted June 11, 2020 28 minutes ago, MrYawnie said: I didn't find any Experience table, so I made my own. I've added a long dash to the slots that should not be applicable (no flying in non-atmospheric planets, no landing/flag planting in bodies where kerbals would not survive). I've only started playing with this mod yesterday so correct me if I'm wrongly added a long dash, and I'll fix the table. Please also let me know if there's other non-survivable/landable planets. Fury and Gateway are landable at specific biomes and... yes, you can plant a flag. Quote Link to comment Share on other sites More sharing options...
MrYawnie Posted June 11, 2020 Share Posted June 11, 2020 (edited) 5 hours ago, Hohmannson said: Fury and Gateway are landable at specific biomes and... yes, you can plant a flag. Interesting. I was aware you could land a drone to Gateway as I've seen it on the author's YT series. But I was pretty certain a kerbal would die, and that's what I believe Linx said also in the video? So I thought that would be the case with Fury as well. So it's interesting if both are survivable with a kerbal after all without cheats. I can edit the photo and add those numbers back later today. Edited June 11, 2020 by MrYawnie Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 12, 2020 Share Posted June 12, 2020 does anyone know any good mods for antennas? whenever i try to transmit data from the Kerbol System, it keeps saying im out of range. Quote Link to comment Share on other sites More sharing options...
Friznit Posted June 12, 2020 Share Posted June 12, 2020 CommNet Antenna Extension or you might need something even bigger like JX2 Antenna Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 12, 2020 Share Posted June 12, 2020 (edited) 9 hours ago, Friznit said: CommNet Antenna Extension or you might need something even bigger like JX2 Antenna it doesnt let me install the extention from ckan for some reason and whenever i enter sandbox the JX2 antenna doesnt show whenever i finish loading in, TweakScale says i have 9 errors or problems, can anyone help? https://imgur.com/kmInGGG Edited June 12, 2020 by Drupegod02 Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 12, 2020 Share Posted June 12, 2020 whenever i try to use the reflectron GX-128 and im in range, it keeps saying there is no comms device close to me. can anyone help? Quote Link to comment Share on other sites More sharing options...
Hpl Posted June 12, 2020 Share Posted June 12, 2020 The reflection is a signal amplifier, it augments the range of your antennas So you need an antenna to use it Also, same thing I said on the event horizon thread you can control a probe from a manned capsule even if you have no connection to space center Only some probes and pods can do it though Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 12, 2020 Share Posted June 12, 2020 45 minutes ago, Hpl said: The reflection is a signal amplifier, it augments the range of your antennas So you need an antenna to use it Also, same thing I said on the event horizon thread you can control a probe from a manned capsule even if you have no connection to space center Only some probes and pods can do it though what do you mean by "you can control a probe from a manned capsule even if you have no connection to space center" What would be the best antennas? Can you elaborate about "how the reflector is a signal amplifier"? Quote Link to comment Share on other sites More sharing options...
Hpl Posted June 12, 2020 Share Posted June 12, 2020 The reflector won’t work without an antenna the reflector isn’t an antenna, it just increases the power of them the best stock antennas are the communotron 100 and the big relay antenna If you have a manned craft and a probe, the manned craft can control the probe even if it has no connection to ksc, that’s normally required to control a probe, although only some command pods an probe cores have this ability Quote Link to comment Share on other sites More sharing options...
Drupegod02 Posted June 12, 2020 Share Posted June 12, 2020 whenever i finish loading in, TweakScale says i have 9 errors or problems, can anyone help? https://imgur.com/kmInGGG Quote Link to comment Share on other sites More sharing options...
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