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[1.9.1 - 1.10.x] Beyond Home 1.5.0 (Supports Parallax)


Gameslinx

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16 hours ago, Drupegod02 said:

what are the names of all the trees and pics pls

 

 

I tried to sample a basic tree and a cactus but it didn't let me? what can you sample with a scanning arm?

BH's scatters arent BG surface features, so you cant sample them with a scanning arm, you have to walk to them with a kerbal, right click the kerbal and click "sample (scatter name)"

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2 hours ago, Drupegod02 said:

HyperEdit doesn't seem to be working. im not sure if its my mods or beyond home because whenever i use the stock system it works and maybe it is also because i have the lowest graphics settings

That's a hyper edit bug. Beyond Home does not interfere with it

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Linx also released a BH version specifically for this Kopernicus, but you will need to install visuals because there is an ocean bug that fixes with scatterer, also @Gameslinx, is the ckan version that one? sorry for ping

And  wdym "without messing stuff", i hope you arent saying you dont know how to install mods manually

 

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5 minutes ago, Drupegod02 said:

Can you link the BeyondHome version for 1.9.1 and will it mess with my 1.8.1 Beyond home saves?

 

Install Beyond Home as normal, but swap the Kopernicus step out for the Kopernicus Continued that Hpl linked in the message above.

I updated the install instructions a couple of days ago (forum page only) that tells you how to use BH with 1.9.1.

Your saves will be fine, but back them up just in case.

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I get stuck on infinite black loading screen. 

[EXC 21:21:54.924] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.941] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.958] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.974] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Edited by dragonblackultra0113@gmail
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I just made https://steamcommunity.com/sharedfiles/filedetails/?id=2141025476.

and

https://steamcommunity.com/sharedfiles/filedetails/?id=2141031529

https://steamcommunity.com/sharedfiles/filedetails/?id=2141035486

https://steamcommunity.com/sharedfiles/filedetails/?id=2141037259

https://steamcommunity.com/sharedfiles/filedetails/?id=2141045586

I am going to try and re-create all the planets in BeyondHome for fun! :D

 

(PS: sorry if it's unstable. I am refining them as I go)

Edited by Drupegod02
Added Scaythe, Hydrus, Fury and Rock
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1 hour ago, dragonblackultra0113@gmail said:

I get stuck on infinite black loading screen. 

[EXC 21:21:54.924] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.941] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.958] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
[EXC 21:21:54.974] NullReferenceException: Object reference not set to an instance of an object
    Kopernicus.Components.KopernicusStar.LateUpdate () (at <2e7f9d27a35d4685baca4f1cd2ad3a82>:0)
    UnityEngine.DebugLogHandler:LogException(Exception, Object)
    ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
    UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Send logs

37 minutes ago, Drupegod02 said:

US2?

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Thanks for all the help. 

So putting all the contents from inside of the beyond home into the gamedata folder did not work created an infinite load screen and the checker saying it was not installed correctly. 

Putting the entire folder inside did work and checker said it was installed correctly. 

 

All the plantes load up and they look great in map view. But when I used hyper edit to check them out from Orbit they surface looked horrible big squares o completely distorted. I landed in 1 planet it look like mine craft. 

Is this a hyper edit problem or another bug? 

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I'm loving the pack so far, but I'm having some weird graphical issues. Firstly, after playing for a while the ground scatter starts to get all messed up for some reason, resulting in trees floating in the air at odd angles or spawning in the ocean. Reloading the game via a quicksave fixes it temporarily but it still happens again after a while. Also, Armstrong's terrain looks weird, with patchworks of terrain textures rather than one whole thing (it looks fine from map view, and I haven't verified if other planets are affected by this).

I'm not running any graphics mods other than the ones recomended (EVE, Scatter, etc).

https://imgur.com/r0n9dEK
https://imgur.com/QEccKF7
https://imgur.com/xovloCs

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That’s probably causing it, kopernicus continued is unstable, as said on its thread, so any issues that appear using it are probably because of kopernicus and not the mod in question, I request you to revert to 1.8.1 unless you can live with those bugs

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( I AM ONLY POSTING HERE BECAUSE I AM NOT GETTING A RESPONSE FROM GPO)

1. Does GPO work with 1.9.1 and if so, will i have to download scatterer 0.052? or can i keep the newest release?

2. ???? https://imgur.com/a/pnoUfru ( i tried to use scatterer 0.0520 on 1.8.1)

3. When I reverted to 1.4.3 for GPO it said it was incompatible with 1.4.3

 I mainly just want help and answers so i can play this modpack properly since it seems so interesting.

Edited by Drupegod02
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