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[1.12.x] NOT RO - Kerbal Construction Time - Unrapid Planned Assembly


linuxgurugamer

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is this feature working alone or needs Scrapyard? 

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  • Vessels take time to build, dependent on vessel complexity (cost), how many times the parts have been used before, if any of the parts are in your inventory, and your Build Rates.
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i removed Scarpyard from my game, and figured that my  build times became quite long, and building the same part over and over again did not shorten the time to build it, even in a new save.

i removed Scrapyard because i wasn't using parts in the inventory and my save times were too long.

 

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  • 1 month later...
  • 1 month later...

Having a small issue with some mod interactions and trying to narrow it down. I'm having my aircraft costs subtracted from total funds when launching through the KCT gui but when I recover to the SPH the recovered funds do not get added to my total.

Is KCT supposed to remove the funds when launching the craft and get them back after recovery, or does KCT only remove funds when constructing for the first time and then ignores any recovery funds?

 

I'm thinking the likely culprit might be ScrapYard based on the logs.

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Having an issue with experimental parts. Basically, if you have a contract for testing a part that you don't have access yet, then you unlock the tech but not enough time hasn't passed yet to fully unlock it, you no longer have access to the experimental part. This is mostly relevant in the early game grind.

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