Roger_Race Posted December 12, 2024 Share Posted December 12, 2024 is this feature working alone or needs Scrapyard? Quote Vessels take time to build, dependent on vessel complexity (cost), how many times the parts have been used before, if any of the parts are in your inventory, and your Build Rates. Expand i removed Scarpyard from my game, and figured that my build times became quite long, and building the same part over and over again did not shorten the time to build it, even in a new save. i removed Scrapyard because i wasn't using parts in the inventory and my save times were too long. Quote Link to comment Share on other sites More sharing options...
Refreshpage Posted January 18 Share Posted January 18 What do the upgrades "Research" and Devel. (Development?) do? I assume Research increases the rate at which research is done. But I am not sure what Devel. does. Quote Link to comment Share on other sites More sharing options...
evileye.x Posted January 18 Share Posted January 18 On 1/18/2025 at 8:42 PM, Refreshpage said: What do the upgrades "Research" and Devel. (Development?) do? I assume Research increases the rate at which research is done. But I am not sure what Devel. does. Expand AFAIR, it increases science point gains for construction of your spacecrafts Quote Link to comment Share on other sites More sharing options...
Tartrus Posted March 5 Share Posted March 5 Having a small issue with some mod interactions and trying to narrow it down. I'm having my aircraft costs subtracted from total funds when launching through the KCT gui but when I recover to the SPH the recovered funds do not get added to my total. Is KCT supposed to remove the funds when launching the craft and get them back after recovery, or does KCT only remove funds when constructing for the first time and then ignores any recovery funds? I'm thinking the likely culprit might be ScrapYard based on the logs. Quote Link to comment Share on other sites More sharing options...
pipai Posted March 7 Share Posted March 7 Having an issue with experimental parts. Basically, if you have a contract for testing a part that you don't have access yet, then you unlock the tech but not enough time hasn't passed yet to fully unlock it, you no longer have access to the experimental part. This is mostly relevant in the early game grind. Quote Link to comment Share on other sites More sharing options...
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