Dusty926 Posted September 1, 2012 Share Posted September 1, 2012 I'm able to easily get to the Mun with the tips from the community, but all the tips I've heard for getting back to Kerbin either didn't make sense to me, or didn't work. I want to get back to Kerbin so I can actually have some challenge. *Just go to Minmus, there's a challenge for ya.* Pfff...been there, done that way too many times. *So why aren't you asking how to get from Minmus back to Kerbin?* Because the Mun is the first place I landed, so I want it to be the first place I return from. *Why are you saying stuff in the 3rd person in these quotes?* Because I like to answer questions before anyone asks them. Please give me atleast a few tips. Link to comment Share on other sites More sharing options...
togfox Posted September 1, 2012 Share Posted September 1, 2012 Fly up till you are at 800 m/s.Check you are in kerbin orbit on mapBurn retro so Pe is 30kmDeply parachute in spaceTime accelarateGet foodWatch tvEnd flightWinEat food Link to comment Share on other sites More sharing options...
Kosmo-not Posted September 1, 2012 Share Posted September 1, 2012 Get in orbit around the Mun. Once you pass the prograde side of the Mun, wait until the pink marker (either retrograde or prograde) reaches 40° above the horizon, then do your TKI burn (to around 830m/s. watch the patched conics). Link to comment Share on other sites More sharing options...
Vanamonde Posted September 1, 2012 Share Posted September 1, 2012 Take off flying east, achieve orbit. Wait until you come around to about 30 degrees from where your orbit would cross the line indicating Mun's future path (the west pole, so to speak), then start burning prograde until you see the escape marker. When your path looks like this, just wait until you're out of the moon's SOI, then burn retrograde until your orbit is as close to Kerbin as you want to come before de-orbiting. I like to set my orbit to actually pass throught atmo at about 40,000m, because you will pick up A LOT of speed during the fall, and the aerobraking will make sure you eventually de-orbit, even if you run out of fuel before fully shedding your velocity. Brake, chute, spashdown. Link to comment Share on other sites More sharing options...
Dusty926 Posted September 1, 2012 Author Share Posted September 1, 2012 Thanks for all the tips. I tried each one out and they all worked. Just a quick little question: Do these tips apply to Minmus too? Link to comment Share on other sites More sharing options...
Vanamonde Posted September 1, 2012 Share Posted September 1, 2012 Do these tips apply to Minmus too? Mine does, and I suspect Kosmo-not's and mine are pretty much the same thing in different words. Anyway, getting back from the moons is much easier than getting to them because Kerbin is a HUGE target. In fact, you never leave its SOI radius, even when you transition to the sub-SOIs of the moons, so all you have to do is de-orbit from wherever you find yourself upon exiting the moon-SOI, and there's no plane-matching to worry about. The one additional complication of returning from Minmus is that you might get caught by Mun on the way back, but that's mostly a matter of timing your flight home. Link to comment Share on other sites More sharing options...
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