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Would anyone be up to the challenge to fly 1000 kerbins to Duna?


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So hi guys, I joined about a week ago and now I've kinda got to the use of it and  I will say it's amazing :D ! But I have the idea what if you flew 1000 kerbins to duna. I'm about to fly there for the first time but it would be cool if someone did. Frame-rate though...

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19 minutes ago, The Doodling Astronaut said:

But I have the idea what if you flew 1000 kerbins to duna. I'm about to fly there for the first time but it would be cool if someone did. Frame-rate though...

.....

Well somebody did fly 500 to minmus, so its not totally impossible, especially if you allowed for some orbital assembly. Crew module plus a propulsion module.

Are we saying though like surface landing, or just orbit? And do they have to get back home? Cause if its just orbit and no need to comeback home, it makes it a lot easier.

Framerate will always be an issue, but thats overlookable.

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Played around a bit with this tonight.  I honestly don't know why my framerate was SO BAD.  I've run much, much more complex ships on lesser hardware.  Do certain parts, like habitable parts, need more computations?  Or maybe it was the 54 Vectors on the 1st stage.

I'll likely run an install with just the mods I need and see if there's much improvement.

 

screenshot292.png

screenshot294.png

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It would also be cool there are no mods attached. That's what I thought would be challenging, I don't think it's realistic if it doesn't land without mods. Still very impressive

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18 hours ago, qzgy said:

.....

Well somebody did fly 500 to minmus,

1

yeah, Matt Lowne. So I know it's not possible, Now I wonder if it could work in realism overhaul

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2 hours ago, The Doodling Astronaut said:

It would also be cool there are no mods attached. That's what I thought would be challenging, I don't think it's realistic if it doesn't land without mods. Still very impressive

 

Well, here's the thing.   About that "realism".  One, there's no life support in the real game.  Two, rockets in the stock game are unrealistically noodly, so I will not, under any circumstances, play without KJR.

That said, the only mods I was really using in those screenshots were KJR (duh), KRE, and BDB.  The landing legs are from KRE, because the stock landing leg options are offensively limited, and the launch clamps from BDB I just used because I prefer how they look.  I'm pretty sure all the other parts were stock + MH.

I just have a good amount of plugin based mods that I wouldn't be using for this trip, like FMRS and such.  Also would ditch the visuals for this.

Seems simple and fun enough.  It's nice to play this and have an actual objective.

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