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Is it possible to make a craft 100% indestructible?


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I know that in the cheat options there is a checkbox for making joints indestructible, and checking that box does seem to make a craft stronger, but it can still blow up if it experiences too much force. Is there a way to make crafts 100% indestructible?

Edited by delta wee
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Not really. Besides joints, you also need to turn on "No Crash Damage" and "ignore max temp". But you can still blow up by hitting the water too hard. And you can still spaghettify your craft by hitting the ground too hard.

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On 4/26/2019 at 4:35 PM, bewing said:

But you can still blow up by hitting the water too hard.

Isn’t that obvious at this point? If something is made of reinforced adamantium with struts made of supedense cosmic matter and unobtainable and indestructible materials, it never can withstand KSP’s water. It’s best suited for slaying gods.

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On 4/26/2019 at 5:51 PM, delta wee said:

I know that in the cheat options there is a checkbox for making joints indestructible, and checking that box does seem to make a craft stronger, but it can still blow up if it experiences too much force. Is there a way to make crafts 100% indestructible?

Just out of curiosity, for what do you need this? If you tell us, maybe I can see what your after and if there's anything you could do alternatively. I don't expect your willing to hit the moon surface at 5km/s and expect the vessel to withstand.

Remember that KSP works by part impact damage and joint rigidity (part connections)
Ignore damage makes it so parts "cannot explode" however, the culprit being that ksp load physics frame by frame. If you are to hit a surface (mun) at several km/s then the 1 second timeframe when hitting the surface will cause the vessel to sink down the surface. In KSP nothing can be below a surface and survive and anything that does explodes.
In case of joint rigidity, well, the joint connection cheat seems to make the joints unbreakable but it will still deform the vessel. If you are to hit the surface at very high speeds the physics timeframe will cause a part of the vessel to sink further down the surface (the heavier side like a heavier middle fuel section) or a frontal section if you are to hit the surface  with the front nosecone.

In that case the joints will deform at the joints where the impact or weight of the vessels is situated. So a 200G impact will deform loose wheels, or the heavy structure to which it is hanging, in case of a fuel tank dominated large rocket or space plane the joints at the heavy fuel tanks will deform.
The joints will not reset but keep in place at the deformity caused by the impact. Under some autostrut settings and impact angles you might get many forms of kraken when trying  to do so.

Edited by Aeroboi
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On 5/3/2019 at 12:01 AM, Fraston said:

Isn’t that obvious at this point? If something is made of reinforced adamantium with struts made of supedense cosmic matter and unobtainable and indestructible materials, it never can withstand KSP’s water. It’s best suited for slaying gods.

Kerbal water contains small ammounts of STALINIUM.

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