Jump to content

Apply patches to a mod


Recommended Posts

So, there is this one mod, called the Akita Rover by RoverDude. I had problems with putting a kerbal into the Akita seat from the VAB, but there is this one comment that says how to fix it:

Quote
On 3/6/2019 at 7:46 PM, RealTimeShepherd said:

My problem is that the seat for the Akita rover appears not to have any crew capacity, so I can't 'launch' it with a Kerbal in. Even if I drive another Kerbal to it and try and climb in, I can't do that.

I've got the USI mods, the Near Future ones, MechJeb and MoarDv's Avionics loaded

Has anyone else seen this issue?

I just ran into this and took a look at what made the External Command Seat "special" so it could launch occupied. Turns out you just need to set a CrewCapacity on the Akita and you can launch with it occupied. Just add the following patch somewhere.
 


@PART[Akita_Seat] { CrewCapacity = 1 }

So basically i'm supposed to paste it somwhere, but does anyone have any idea where?

this is the code for the Akita Seat itself (the code is made by RoverDude):

Quote

PART
{
    name = Akita_Seat
    module = Part
    author = Roverdude
    
    MODEL
    {
        model = UmbraSpaceIndustries/Akita/Assets/Akita_Seat
    }

    rescaleFactor = 1
    node_attach = 0.0, 0.0, 0.0, 0.0, 0.0, 1.0
    node_stack_nose = 0,-0.32,0.65,0,0,1.0,0
    node_stack_ladder = 0,-0.64,0.65,0,0,1.0,0    
    node_stack_back = 0.0, 0.0, 0.0, 0.0, 0.0, -1.0,0
    
    TechRequired = fieldScience
    entryCost = 8100
    cost = 200
    category = none //Pods
    subcategory = 0
    title = Akita Command Seat
    manufacturer = Umbra Space Industries
    description = An external command site for the Akita Rover, also suitable for crewing construction equipment.

    tags = cck-rovers //USI Konstruction Akita Crew Control command rover external seat crew

    attachRules = 1,1,1,0,0
    mass = 0.07
    dragModelType = default
    maximum_drag = 0.05
    minimum_drag = 0.05
    angularDrag = 1
    crashTolerance = 6
    breakingForce = 20
    breakingTorque = 20
    maxTemp = 1200 // = 2900
    vesselType = Rover
    bulkheadProfiles = srf

    MODULE
    {
        name = KerbalSeat
        seatPivotName = Kerbal01
        ejectDirection = 0.0, 0.5, 1.0
    }
}

 

Should i paste it here or where?

Link to comment
Share on other sites

It's actually quite simple.

Just make a new text file with the patch in it.

This part:

@PART[Akita_Seat] { CrewCapacity = 1 }

 

It doesn't matter what the file is called, as long as it ends with .cfg

Put the file literally anywhere inside your GameData folder.  I recommend making a folder called MyPatches or something similar, so you can keep track of all your personal patches.

Make sure you have ModuleManager installed, and you're good to go!

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...