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[1.12.x] System Monitor: electrical planning and timewarp compensation (September 1)


Nertea

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Dynamic Battery Storage 2.1.8

  • Added a new settings flag: DebugLoading, which decreases the number of messages emitted when loading (off by default)
  • Added support for FFT modules: ModuleAntimatterTank, FusionReactor, FusionEngine, ModuleChargeableEngine
  • Added support for SystemHeat modules: ModuleSystemHeatRadiator, ModuleSystemHeatHarvester, ModuleSystemHeatConverter, ModuleSystemHeatTemperatureAdjuster, ModuleSystemHeatConvector, ModuleSystemHeatFissionEngine, ModuleSystemHeatFissionReactor
  • Added support for SpaceDust modules: ModuleSpaceDustScanner, ModuleSpaceDustHarvester
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  • 1 month later...

Hi,

Anyone else having problems with solar panel simulation in VAB? I can only get any EC from panels if set the distance from sun to 5 Mm, when the efficiency is ~5000%, but if I increase the distance at all, it goes down to 0%. In-flight everything works correctly.

With appreciation.

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1 hour ago, Lathari said:

Hi,

Anyone else having problems with solar panel simulation in VAB? I can only get any EC from panels if set the distance from sun to 5 Mm, when the efficiency is ~5000%, but if I increase the distance at all, it goes down to 0%. In-flight everything works correctly.

With appreciation.

Since Lathari reminded me, I've been having the same issue.

Player.log

In the VAB

Spoiler

wy2UsCO.png

Mod list

Spoiler

IcwVh7A.png

Note: _Bensonian is where I keep some custom patches and flags, and a couple parts I ripped out of KNES. None of the patches touch solar panels or EC use (they're mostly custom life support configuration).

 

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Hi,

I have a long term save that after updating some mods have been spamming errors (to the point where my log file goes 100mb+) of the following;

 

(Filename: <3de08e0cad914fa5bb1ef8fcc89a0f04> Line: 0)

InvalidCastException: Specified cast is not valid.
  at DynamicBatteryStorage.KopernicusSolarPanelPowerHandler.Initialize (PartModule pm) [0x00009] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) [0x0008f] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) [0x001db] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x0001e] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselElectricalData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x00000] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselDataManager.RefreshVesselData () [0x00032] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselDataManager.FixedUpdate () [0x00039] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

I tried re-installing all the mods (I use CKAN, KSP version 1.8.1), but the issue has been persisting. I have no idea how to read log files so I am just guessing this is the mod to report it for?

The game runs despite the errors, however the error spam does cause a lot of slowdowns.

 

output_log.log file;

https://www.dropbox.com/s/7j8dve83ncnlj1o/output_log.txt?dl=0

player.log file;

https://www.dropbox.com/s/f6eof48mtwoslx7/Player.log?dl=0

 

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11 hours ago, adriaans said:

Hi,

I have a long term save that after updating some mods have been spamming errors (to the point where my log file goes 100mb+) of the following;

 

(Filename: <3de08e0cad914fa5bb1ef8fcc89a0f04> Line: 0)

InvalidCastException: Specified cast is not valid.
  at DynamicBatteryStorage.KopernicusSolarPanelPowerHandler.Initialize (PartModule pm) [0x00009] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) [0x0008f] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) [0x001db] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x0001e] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselElectricalData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x00000] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselDataManager.RefreshVesselData () [0x00032] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
  at DynamicBatteryStorage.VesselDataManager.FixedUpdate () [0x00039] in <3de08e0cad914fa5bb1ef8fcc89a0f04>:0
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

 

I tried re-installing all the mods (I use CKAN, KSP version 1.8.1), but the issue has been persisting. I have no idea how to read log files so I am just guessing this is the mod to report it for?

The game runs despite the errors, however the error spam does cause a lot of slowdowns.

 

output_log.log file;

https://www.dropbox.com/s/7j8dve83ncnlj1o/output_log.txt?dl=0

player.log file;

https://www.dropbox.com/s/f6eof48mtwoslx7/Player.log?dl=0

 

 Can you tell me which version of DBS you are using? I have a thought that 2.1.9 is not compatible with Kopernicus for 1.8.1.

On 9/13/2020 at 10:50 AM, TBenz said:

Since Lathari reminded me, I've been having the same issue.

Player.log

In the VAB

  Reveal hidden contents

wy2UsCO.png

Mod list

  Reveal hidden contents

IcwVh7A.png

Note: _Bensonian is where I keep some custom patches and flags, and a couple parts I ripped out of KNES. None of the patches touch solar panels or EC use (they're mostly custom life support configuration).

 

I'll check it out. 

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4 hours ago, Nertea said:

 Can you tell me which version of DBS you are using? I have a thought that 2.1.9 is not compatible with Kopernicus for 1.8.1.

I have version 2.1.9 yes. Should I try to go to an older version? (if so which version and can I do that through CKAN or do I need to manually install it?)

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7 hours ago, adriaans said:

I have version 2.1.9 yes. Should I try to go to an older version? (if so which version and can I do that through CKAN or do I need to manually install it?)

I figured out how to get an older version through CKAN and am now using 2.1.8 and it seems to have fixed the issue. Thank you for the help.

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  • 1 month later...
On 9/13/2020 at 12:31 PM, Lathari said:

Hi,

Anyone else having problems with solar panel simulation in VAB? I can only get any EC from panels if set the distance from sun to 5 Mm, when the efficiency is ~5000%, but if I increase the distance at all, it goes down to 0%. In-flight everything works correctly.

With appreciation.

Same issue.

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The sun bug will be fixed next release. 

11 hours ago, Lathari said:

I just noticed the ScanSat sensors are not being simulated. I was wondering how hard it would to write a patch or edit the DynamicBatteryStorageSetting.cfg to include them? Or would this need a new PartModuleHandler?

I was working with dmagic on this at some point but we never finished it. It's nontrivial i think.

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20 hours ago, Nertea said:

The sun bug will be fixed next release. 

I was working with dmagic on this at some point but we never finished it. It's nontrivial i think.

Well, I just have keep over-electrifying my probes for the near future (not sorry). But keep up the good work.

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Released Dynamic Battery Storage 2.1.10

  • Added French translation from vinix38
  • Fixed a missing exponent in the Solar Panel UI planner
  • Some fixes for solar panel detection in old (pre 1.9) Kopernicus versions
  • Added support for ModuleSpaceDustTelescope
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ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at DynamicBatteryStorage.ModuleCryoTankPowerHandler.ReloadModuleNode () [0x00108] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.ModuleCryoTankPowerHandler.GetFuelTypes () [0x00001] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.ModuleCryoTankPowerHandler.Initialize (PartModule pm) [0x00009] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) [0x0008f] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) [0x001db] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x0001e] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselElectricalData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x00000] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.EditorVesselDataManager.InitializeEditorConstruct (ShipConstruct ship, System.Boolean forceReset) [0x0002a] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.EditorVesselDataManager.onEditorVesselModified (ShipConstruct ship) [0x00024] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at EventData`1[T].Fire (T data) [0x000b0] in <c1858a3f77504bd1aaa946fdccf84670>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(ShipConstruct)
KIS.ModuleKISInventory:<RefreshContents>b__e()
KSPDev.ProcessingUtils.<WaitForEndOfFrameCoroutine>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0)

Hi, my console keep sending me this and game lag for a while (FPS drop from 75 to 30).

Here is my log: https://drive.google.com/file/d/18V9Cm60vKXzzq1AzakKULWj9V_wDq-Ae/view?usp=sharing

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3 hours ago, Dr.Lxweei said:

ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <ad04dee02e7e4a85a1299c7ee81c79f6>:0 
  at DynamicBatteryStorage.ModuleCryoTankPowerHandler.ReloadModuleNode () [0x00108] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.ModuleCryoTankPowerHandler.GetFuelTypes () [0x00001] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.ModuleCryoTankPowerHandler.Initialize (PartModule pm) [0x00009] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselElectricalData.SetupDataHandler (PartModule pm) [0x0008f] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselData.RefreshData (System.Boolean fromScratch, System.Collections.Generic.List`1[T] vesselParts) [0x001db] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x0001e] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.VesselElectricalData..ctor (System.Collections.Generic.List`1[T] vesselParts) [0x00000] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.EditorVesselDataManager.InitializeEditorConstruct (ShipConstruct ship, System.Boolean forceReset) [0x0002a] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at DynamicBatteryStorage.EditorVesselDataManager.onEditorVesselModified (ShipConstruct ship) [0x00024] in <6a09c8c29f9843b7ac6467d87cf2369b>:0 
  at EventData`1[T].Fire (T data) [0x000b0] in <c1858a3f77504bd1aaa946fdccf84670>:0 
UnityEngine.DebugLogHandler:Internal_LogException(Exception, Object)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:LogException(Exception)
EventData`1:Fire(ShipConstruct)
KIS.ModuleKISInventory:<RefreshContents>b__e()
KSPDev.ProcessingUtils.<WaitForEndOfFrameCoroutine>d__4:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
 
(Filename: <ad04dee02e7e4a85a1299c7ee81c79f6> Line: 0)

Hi, my console keep sending me this and game lag for a while (FPS drop from 75 to 30).

Here is my log: https://drive.google.com/file/d/18V9Cm60vKXzzq1AzakKULWj9V_wDq-Ae/view?usp=sharing

I think you need to share that differently: access denied.

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6 minutes ago, Dr.Lxweei said:

My apologies, link should be fixed now.

:)

I think  I need to see your ModuleManager cache. The log tells me that something is up with sspx-cargo-container-25-1, which is my part and doesn't have problems. Something is probably patching it and doing something that DBS isn't configured for. 

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35 minutes ago, Nertea said:

I think  I need to see your ModuleManager cache. The log tells me that something is up with sspx-cargo-container-25-1, which is my part and doesn't have problems. Something is probably patching it and doing something that DBS isn't configured for. 

Here is the new log and MM Cache: https://drive.google.com/drive/folders/1IJ_giXXOT2DOexSppKVXVOh7DU6PI-mI?usp=sharing

I have a HUGE mods list and few patch I made for myself, the following are the patchs relevant to container-25-1: 

@PART[*]
{
    @skinMaxTemp *= 1.5
    @maxTemp *= 1.5

    @crashTolerance *= 1.5
    @breakingForce *= 1.5
    @breakingTorque *= 1.5
}

B9_TANK_TYPE:
{
	name = SSPXEquipment
	tankMass = 0.0000
	tankCost = 0.0
	RESOURCE
	{
		name = Equipment
		unitsPerVolume = 1
	}
}

@PART[sspx-cargo-container*]:NEED[Pathfinder]
{
	@MODULE[ModuleB9PartSwitch]
    {
    	SUBTYPE
		{
			name = Equipment
			tankType = SSPXEquipment
			title = Equipment
			transform = SpecializedPartsDecal
		}
	}
	
	MODULE
	{
		name = ModuleReactionWheel	
		PitchTorque = 30
		YawTorque = 30
		RollTorque = 30
		RESOURCE
		{
			name = ElectricCharge
			rate = 2.4
		}
	}

	MODULE
	{
		name = WBIResourceDistributor
	}
}

@PART[sspx-cargo-25-1]:NEED[KIS]
{
	MODULE
	{
		name = ModuleKISInventory
		type = Pod
		maxVolume = 15000
		externalAccess = true
		internalAccess = true
		slotsX = 6
		slotsY = 6
		slotSize = 50
		itemIconResolution = 128
		selfIconResolution = 128
		openSndPath = KIS/Sounds/containerOpen
		closeSndPath = KIS/Sounds/containerClose
		defaultMoveSndPath = KIS/Sounds/itemMove
	}
}

Thanks

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Hmm, it looks like the problem might be in a WBI template file, namely WildBlueIndustries/000WildBlueTools/ModuleManagerPatches/MM_CryoEngines.cfg.

This config block is wrong. It's using the old CT spec, which will break CT. 

MODULE
		{
			name = ModuleCryoTank
			moduleIsEnabled = false
			FuelName = LqdHydrogen
			BoiloffRate = 0.05
			CoolingCost = 0.08
			showUpgradesInModuleInfo = true
			
		}

I'll keep investigating, but if you want to check the theory, find that MODULE in the file I indicated, and replace it with this?

MODULE
		{
			name = ModuleCryoTank
			CoolingEnabled = False
			BOILOFFCONFIG
			{
				FuelName = LqdHydrogen
				BoiloffRate = 0.05
				CoolingCost = 0.09
			}
			BOILOFFCONFIG
			{
				FuelName = LqdMethane
				BoiloffRate = 0.005
				CoolingCost = 0.045
			}
		}

 

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I'm still seeing the bad entries in the cache, you'll likely need to clear the cache and regenerate. 

There are also more bad entries, in :

  • WildBlueIndustries/000WildBlueTools/Templates/CRP/Storage/LiquidHydrogen.cfg
  • OPT_Reconfig/CRP/OPT_WBI_Extra.cfg
  • WildBlueIndustries/000WildBlueTools/ModuleManagerPatches/MM_CryoEngines.cfg

I will follow up with those mod authors to update their configs when I get a chance. 

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@Nertea For the situation of DBS and the abundant ElectricCharge storage, the root of the problem has to be that DBS does not agree with Angel-125's tank switcher module. (One of the OPT cargo bays must be set as a battery bank.) For the situation of the empty Thermal UI tab, the OPT cargo bays have radiator modules in them but no System Heat patch exists for them.

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