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Landed vessel in Mun getting destroyed after loading save


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I have a rover in Mun that I have parked next to a big semi-circle structure.  I just quicksaved in that place and when reloading, the ship respawn just below surface and gets partially destroyed.  How can I modify the save file to avoid that it respawn this way and get destroyed

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3 hours ago, Kapakio said:

I have a rover in Mun that I have parked next to a big semi-circle structure.  I just quicksaved in that place and when reloading, the ship respawn just below surface and gets partially destroyed.  How can I modify the save file to avoid that it respawn this way and get destroyed

Try using the World Stabilizer mod, if it still works, it should work.

It softly places all vessels to the ground to avoid that.It works and its simple, i use it when i change the Terrain Quality or in a new patch that somehow causes this.

 

If ifs not working...for some reason, you can also use HyperEdit mod.

And ofcourse always backup your save before messing with all that.

Edited by Boyster
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Thanks for your answer @Boysterbut I'm playing unmodded.  

Actually, I found the solution.  I just edited the save file.  For some reason, the status of the ship was "sub-orbital".  I just changed it to LANDED and then it just posed gently on the ground.

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17 minutes ago, Kapakio said:

Thanks for your answer @Boysterbut I'm playing unmodded.  

Actually, I found the solution.  I just edited the save file.  For some reason, the status of the ship was "sub-orbital".  I just changed it to LANDED and then it just posed gently on the ground.

Oh nice, yeah ofcourse if you can stock solve it but if you cant, you install the mod, you save the craft then remove the mod.And you still playing stock that doesnt mean you went ''modded''.

Edited by Boyster
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