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[Idea] Object Spawner. (Maybe BDArmory or Hangar related).


kerbiloid

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Say, you have a tiny and very simple assembly: a drone, an assembly, or a standalone part.

You want to drop several tens of them from a plane, a ship, or a rocket.
But not all at once but one-by-one, on an action group button "Drop one more such thing".

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A larger version. "Object Spawner".

Basically like in this video, but as well these can be any expendable research drones, sensors, or drop boxes.

Spoiler

 

Just placing all of them in a ship increases the part count, too bad.

Hangars from the Hangar mod can be filled by the drones, but this looks an excessive solution.

Spoiler

 

As the spawner contains just one type of objects, so no need to place several tens them inside.
Just assigning a droplet assembly for the spawner and setting initial count looks more proper and handy.

Then every spawn action spawns a created instance of the stored object and decreases the counter value and the total mass.

So, a rectangular container part, "Object Spawner".
Probably of tweakable dimensions, to fit various cargo bays.
In VAB/SPH:
1. Attach the "Object Spawner" part to the craft. Adjust the container dimensions to fit.
2. Drag/drop or assign to the container an assembly to be spawned. Or set this in cfg.
3. Set the initial counter value.
4. Assign an action group for the "Spawn" action. Probably assign the same group to the droppable object to init it (say, deploy chute or so).

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A smaller version. "Object Dispenser".

The same, but much smaller, to spawn something tiny and maybe even not a craft, but just a standalone part.

Basically like this.
BDArmory contains a warhead, warheads use inflatable penaid decoys, like this one.

Spoiler

 

Spoiler

 

 

(As well this can be any tiny or thin thing, like color baloons, seismic impactors, so on).

So, the droppable object here is very tiny and lightweight, and even doesn't need to be a craft, just a part, maybe animated.


So, a small cylindric container part, "Object Dispenser".
Probably of tweakable dimensions, basically of 0.3125 m or so diameter, and about a meter long. Attached by its end, spawning objects from the opposite end or sideways.
In VAB/SPH:
1. Attach the "Object Dispencer" part to the craft (say, under the shroud, next to the warhead parts). Adjust the container dimensions to fit.
2. Drag/drop or assign to the container a part to be spawned. Or set this in cfg.
3. Set the initial counter value.
4. Assign an action group for the "Spawn" action. Probably assign the same group to the droppable object to init its animation (say, inflate or so).

Also maybe the "Object Dispenser" itself could be not a dedicated part itself, but a module to add in in the cfg of any larger part to let it spawp objects.

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Edited by kerbiloid
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