ILoveStars Posted August 29, 2019 Share Posted August 29, 2019 On 8/27/2019 at 3:36 PM, "Our Benefactors" said: Dael? Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted August 30, 2019 Author Share Posted August 30, 2019 18 hours ago, ILoveStars said: Dael? Yup. Overhauled it. I always intended it to be a Earth Like, but with not much water on it's surface, but it was a mars like for a bit. Quote Link to comment Share on other sites More sharing options...
ILoveStars Posted September 1, 2019 Share Posted September 1, 2019 On 8/30/2019 at 12:00 PM, "Our Benefactors" said: Yup. Overhauled it. I always intended it to be a Earth Like, but with not much water on it's surface, but it was a mars like for a bit. Yeah. I saw that scatterer image of Dael. Although now it's a lot like Torias. Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted September 7, 2019 Author Share Posted September 7, 2019 Release is of Khepri is going to take longer than anticipated, and even then it will still be a Beta Release. The alpha is out to a few select people at the moment, and the sooner they get testing I can be assured that the Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted September 14, 2019 Author Share Posted September 14, 2019 (edited) Back at work again! Today's development news is 2 new moons for Nux. One is a boring asteroid, the other is a carbonia world. You might want to not use engines, the ocean is made out of flammable oil Stay woke Edited September 14, 2019 by "Our Benefactors" Quote Link to comment Share on other sites More sharing options...
ILoveStars Posted October 6, 2019 Share Posted October 6, 2019 On 9/14/2019 at 8:10 PM, "Our Benefactors" said: Back at work again! Today's development news is 2 new moons for Nux. One is a boring asteroid, the other is a carbonia world. You might want to not use engines, the ocean is made out of flammable oil Stay woke Dang I might be able to set this whole frickn moon on fire sounds like a great idea for a video, although KSP could crash. Quote Link to comment Share on other sites More sharing options...
ILoveStars Posted October 14, 2019 Share Posted October 14, 2019 On 10/6/2019 at 3:53 PM, ILoveStars said: Dang I might be able to set this whole frickn moon on fire sounds like a great idea for a video, although KSP could crash. Oh wait there is probs no oxygen so nvm Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted October 15, 2019 Author Share Posted October 15, 2019 On 10/14/2019 at 10:50 AM, ILoveStars said: Oh wait there is probs no oxygen so nvm Yes, so the combustion can not take place. If you have Explodium Engines Installed you can use them there similar to jet engines, but instead of liquid fuel you have to use oxidizer. The moon was designed with this in mind, as it would be interesting to fly a jet on it. Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted November 3, 2019 Author Share Posted November 3, 2019 BETA 0.4 of Core is out! https://drive.google.com/open?id=1x2JVzPxPHWW7TmZNyGBFSha9nfZJk0R- Please report any bugs you get to me! Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted November 3, 2019 Author Share Posted November 3, 2019 ahh bugger it. BETA 0.4 of Khepri System is out! https://drive.google.com/open?id=1KQlMEx7VT0R8baYCsWX9reNZgJlH9RXE As usual i need bug reports Quote Link to comment Share on other sites More sharing options...
Bonbo Posted December 1, 2019 Share Posted December 1, 2019 Nice mod it looks gorgeous! Definitely downloading! Quote Link to comment Share on other sites More sharing options...
ssd21345 Posted January 6, 2020 Share Posted January 6, 2020 (edited) On 11/3/2019 at 7:41 PM, "Our Benefactors" said: BETA 0.4 of Core is out! https://drive.google.com/open?id=1x2JVzPxPHWW7TmZNyGBFSha9nfZJk0R- Please report any bugs you get to me! core give me black KSC https://cdn.discordapp.com/attachments/401929260693979169/663741366165176350/KSP.log Edited January 6, 2020 by ssd21345 Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted January 24, 2020 Author Share Posted January 24, 2020 On 1/6/2020 at 1:52 PM, ssd21345 said: core give me black KSC https://cdn.discordapp.com/attachments/401929260693979169/663741366165176350/KSP.log Its a known issue, unfortunately unsolvable. Just use the buttons on the side Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted April 13, 2020 Author Share Posted April 13, 2020 Development has restarted! I'm working on completely rescaling the entire mod. Now the galaxy is roughly a lightyear in radius Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted April 13, 2020 Author Share Posted April 13, 2020 Quote Link to comment Share on other sites More sharing options...
Mangu Posted April 28, 2020 Share Posted April 28, 2020 Dang! This isn't getting enough love, I just found this and it looks amazing! Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted April 29, 2020 Author Share Posted April 29, 2020 19 hours ago, Mangu said: Dang! This isn't getting enough love, I just found this and it looks amazing! Haha thanks! Development is kinda slow at the moment, but I should release stuff... Soon... Quote Link to comment Share on other sites More sharing options...
Nebulagoodies Posted July 16, 2020 Share Posted July 16, 2020 cant wait for this, been looking for KSS like mod until GU part is released. Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted August 1, 2020 Author Share Posted August 1, 2020 So I've been really hesitant to work on the mod a lot recently because im a bit stuck with textures. I want to make sure the mod has at least some quality when it comes to textures, and ik the project is ambitious but i really dont want this to be the next doubledouble or something so i want to recode the mod from scratch, completely new textures and all. I also want to have no vanilla textures present, which tosses my coronae textures and sunspot maps out of the window. im basically looking for a more reliable way to make them to look realistic as well as high quality. If anyone has any experience or ideas of how to create new ones or improve the current ones any help would be grealy appriciated. I really want to work on this mod yet am completely stuck in development, and this isnt the first time ive had something like this happen as well which haulted development. Ive been working on far lands on and off for a year now, and have barely anything to show for it. Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted August 9, 2020 Author Share Posted August 9, 2020 Quote Link to comment Share on other sites More sharing options...
Starhelperdude Posted August 9, 2020 Share Posted August 9, 2020 16 minutes ago, "Our Benefactors" said: hot ringy boi Quote Link to comment Share on other sites More sharing options...
SystemPlanningCorporation Posted August 9, 2020 Author Share Posted August 9, 2020 Just now, Starhelperdude said: hot ringy boi Indeed Planet's called Mehr, it replaces Kaj, which is the first planet of Khnum Tidally Locked as well. enjoy the lava lakes. Quote Link to comment Share on other sites More sharing options...
hemeac Posted August 10, 2020 Share Posted August 10, 2020 On 8/2/2020 at 6:36 AM, "Our Benefactors" said: So I've been really hesitant to work on the mod a lot recently because im a bit stuck with textures. I want to make sure the mod has at least some quality when it comes to textures, and ik the project is ambitious but i really dont want this to be the next doubledouble or something so i want to recode the mod from scratch, completely new textures and all. I also want to have no vanilla textures present, which tosses my coronae textures and sunspot maps out of the window. im basically looking for a more reliable way to make them to look realistic as well as high quality. If anyone has any experience or ideas of how to create new ones or improve the current ones any help would be grealy appriciated. I really want to work on this mod yet am completely stuck in development, and this isnt the first time ive had something like this happen as well which haulted development. Ive been working on far lands on and off for a year now, and have barely anything to show for it. Have you looked at procedural textures in Blender or Substance Designer? I had played around with the idea for some 3D modelling in Blender for a personal project a couple of years ago. My own efforts weren't very good, but I had browsed through this course and always thought that some of their work could be applied to KSP: Quote Link to comment Share on other sites More sharing options...
halleyyy Posted August 31, 2020 Share Posted August 31, 2020 On 8/10/2020 at 12:13 AM, hemeac said: Have you looked at procedural textures in Blender or Substance Designer? I had played around with the idea for some 3D modelling in Blender for a personal project a couple of years ago. My own efforts weren't very good, but I had browsed through this course and always thought that some of their work could be applied to KSP: This course is sadly like $45 USD and therefore i dont think it would be very beneficial unless we somehow got a free copy. (/shrug) Quote Link to comment Share on other sites More sharing options...
hemeac Posted September 1, 2020 Share Posted September 1, 2020 8 hours ago, Noah the Smol said: This course is sadly like $45 USD and therefore i dont think it would be very beneficial unless we somehow got a free copy. (/shrug) I personally feel it is important to support people who invest their time into projects like these (if I think I will find them useful), but in full disclosure, these convictions have strengthened after my time as a poor university student. For me, I was looking to learn a bit more in depth about using procedural nodes within Blender and it gave me about 15 hours of fun playing around with it. Thus the price per hour for me was better than going out to see $45 worth of films (if cinemas were open to see films...). Quote Link to comment Share on other sites More sharing options...
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