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Killed another three Kerbanauts in yet another fatal Mun landing attempt..


Evenger14

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Not really, I and many others can fly rockets more efficiently than mechjeb and it can't fly many of my rockets straight.

I agree completely with this. Mechjeb is only good when it comes to the info. Many times my rockets hate high G's so I have to fly it carefully otherwise it will blow up during the gravity turn.

EDIT: And all attempts to land nearby another craft have failed miserably with mechjeb. All of my Munar landings are manual.

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So just built a rocket/lander from different designs I have seen on here, now heading for the Mun. No autopilot, gonna put a MechJeb on it though for the true altitude info. Sorry for no spoilers, I don't see an "Spoiler" button..

This is version 2 of my rocket/lander, the current version is the 6th, and also has three KSP-30 SRBs, a different engine for the second stage, and some heavier structure beams to help with stability.

First stage:

screenshot37.png

(Not Pictured: 3 KSP-30 SRBs) Engines: A LV-T30 central liquid engine, 3 M-30s; All burn simultaneously, SRBs eject first, the actual LV-T30 gets ejected, then when the M-30s finish the entire first stage ejects. (Not Pictured: 3 KSP-30 SRBs)

Second stage:

screenshot38.png

The landing gear is down to show what it would look like, and there are three of the 200cap tanks on the side with a LV-909 on each. (Note the engine is the smaller engine, now replaced with a LV-T45)

After a quick retrograde burn to ensure I'd land in water I jet the stages:

screenshot40.png

This ship was unable to make it into an actual orbit because of the weak 2nd stage engine, however the crew survived:

screenshot45.png

Note: The crew died during the next launch due to instability on the pad.. Jeb still had a smile on his face.. :(

Edited by Evenger14
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Well uh this is rather an embarrassing mistake.

See, my first stage is composed of 3 boosters(300thrust ea.), 3 side mounted liquids(300thrust ea.), and a central engine (1,200thrust) Well the boosters run out first so I jet them, then the central runs out so I have a decoupler to jet just the engine, just to drop the extra mass. Well as it turns out, that decoupler doesn't have cross feed, and so, my central engine wasn't firing leaving me without that 1,200 thrust for the first 22km or so.. Idk how on Kerbin my fuel line I had before so it would fire disappeared, but none the less it did.. Got it all fixed, and now on track for the Mun.

I found this out by rebuilding the entire rocket/lander just in case I did leave something out..

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