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[WIP][1.7.3] RVE64k


pingopete

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So, after days of debugging, coding and combining I can say that I'm 70% complete with RVE2.0, a combination of the best parts of RVE64K continued and EVO64K working in KSP 1.12.3, I still need to fix rings on the Ring planets, but I'm getting there. A custom TUFX Config is also in the making, I need to work with the Night Textures a bit, I just dont like the repeating patterns. The new RVE is also performance optimised and has fixed several Problems existing with RVE64k by Pingopete. I ask your permission to release this mod under my name with complete "on first Page" credit to both of you, Pingopete and ItsjustLuci. Thanks in ahead!

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  • 2 months later...
On 2/2/2022 at 3:26 PM, Cerious said:

So, after days of debugging, coding and combining I can say that I'm 70% complete with RVE2.0, a combination of the best parts of RVE64K continued and EVO64K working in KSP 1.12.3, I still need to fix rings on the Ring planets, but I'm getting there. A custom TUFX Config is also in the making, I need to work with the Night Textures a bit, I just dont like the repeating patterns. The new RVE is also performance optimised and has fixed several Problems existing with RVE64k by Pingopete. I ask your permission to release this mod under my name with complete "on first Page" credit to both of you, Pingopete and ItsjustLuci. Thanks in ahead!

Hi there, if you haven't already gone ahead, you're welcome to do so! Sorry I've been very much absent from the modding game for a long time

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17 hours ago, pingopete said:

Hi there, if you haven't already gone ahead, you're welcome to do so! Sorry I've been very much absent from the modding game for a long time

Thanks, Ive released v.1.1 already!

 

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